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Posts Tagged ‘Virtual Reality

“All photographs are accurate. None of them is the truth.”*…

 

From his office at the Farm Security Administration (FSA) in Washington, D.C., Roy Stryker saw, time and again, the reality of the Great Depression, and the poverty and desperation gripping America’s rural communities. As head of the Information Division and manager of the FSA’s photo-documentary project, his job was to hire and brief photographers, and then select images they captured for distribution and publication. His eye helped shape the way we view the Great Depression, even today.

Professionally, Stryker was known for two things: preserving thousands of photographs from being destroyed for political reasons, and for “killing” lots of photos himself. Negatives he liked were selected to be printed. Those he didn’t—ones that didn’t fit the narrative and perspective of the FSA at the time, perhaps—were met with the business end of hole punch, which left gaping black voids in place of hog’s bellysindustrial landscapes, and the faces of farmworkers.

In 1935, the Resettlement Administration (RA) was established as part of the New Deal to provide relief, recovery, and reform to rural areas. The FSA, created in 1937, was its spiritual successor. The FSA’s duties included, but were not limited to, operating camps for victims of the Dust Bowl, setting up homestead communities, and providing education to more than 400,000 migrant families. Communicating about its efforts was also part of its mandate…

Stryker sought out photographers, among them Dorothea LangeGordon Parks, and Arthur Rothstein, and made their images readily available to the press. Given the lack of new photography and art being produced during the Great Depression, the photos regularly appeared in magazines such as LIFE and Look. He also had them displayed at the 1936 Democratic National Convention, the 1936 World’s Fair, the Museum of Modern Art, and other prominent venues. The publication of a series of early photographs, including Lange’s Migrant Mother, proved instrumental in pushing the federal government to provide emergency aid to migrant workers in California.

In the effort to represent the FSA and Roosevelt’s signature domestic achievement in a positive light, the chosen photos captured how the idealistic views of farm life were being tainted by poverty, and how the FSA programs were helping farmers reclaim their dignity. Common elements were decrepit housing conditions, the lack of food and clean water, and harsh work environments.

It was government propaganda, and there were certainly some within the government (both supporters and detractors) who saw it that way, and more who considered both the FSA and its photography project as communist and un-American. In a 1972 Interview, Stryker admits to having felt political pressure from the Department of Agriculture to portray the effectiveness of the New Deal. “Go to hell,” was his response. His photographers “were warned repeatedly not to manipulate their subjects in order to get more dramatic images, and their pictures were almost always printed without cropping or retouching.”

But there is a way to manipulate the story being told without altering the images themselves—the process of photo editing, of choosing which images to highlight and which to discard…

The fascinating story of one man’s (materially successful) effort to galvanize social and political opinion: “How a Hole Punch Shaped Public Perception of the Great Depression.”

And for an equally-fascinating consideration of how emerging new visual technologies might similarly be used to sway sentiment, read Fred Turner‘s “The Politics of Virtual Reality.”

* Richard Avedon

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As we celebrate skepticism, we might recall that it was on this date in 1977 that Nolan Bushnell (co-founder of video game pioneer Atari) opened the first Chuck E. Cheese’s Pizza Time Theatre, ultimately a chain of family destinations that served pizza and other menu items, complemented by arcade games, amusement rides, and animatronic displays as a focus of entertainment (and often, birthday party celebration).  It took its name from its main animatronic character Chuck E. Cheese, a mouse who sang and interacted with guests.  Over 600 outlets are operating today in the U.S. and 17 other countries.

Chuck E. Cheese and Nolan Bushnell (Bushnell on right)

source

 

 

“Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing, because you are as dead as you think you are.”*…

 

Long before Oculus Rift and HTC Vive, the paper peep show—a small, layered diorama that expands like an accordion to create the illusion of depth—was a way for audiences in the 19th century to peer into times and places beyond their own experience. A popular souvenir in their day, peep shows brought to life scenes of the completion of the Thames Tunnel and the Great Exhibition of 1851 to masquerade balls and theatrical stage sets. Now, they’re delightful pieces of ephemera from another time that suggest that desire for immersion in other worlds stretches back centuries…

Peep shows, also known as tunnel books, are widely considered to be the ancestors of animation and film. Peering through a peep show in the 21st century might as well be an analog version of virtual reality—one that transports you to a different time altogether…

Take a peek at “Paper Peep Shows Were The Virtual Reality Of The 19th Century.”

* Douglas Adams

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As we don the goggles, we might recall that it was on this date in 1908 that Émile Cohl‘s Fantasmagorie was released.  Considered by film scholars to be the first animated cartoon, it had tremendous influence not only on the future of animation, but also on early nature films.

 

 

Written by LW

August 17, 2016 at 1:01 am

The eyes have it…

Two extraordinary repositories; two extraordinary new web visualization tools…

From The Smithsonian Institution’s National Museum of Natural History, the 3D Collection:

Amud
Date of Discovery: 1961
Discovered by: Hisashi Suzuki
Age: About 41,000 years old
Fossil Name: Amud
Location of Discovery: Wadi Amud, Israel

The purpose of this collection [of 3D fossils and artifacts] is to allow you to view your favorite objects from our David H. Koch Hall of Human Origins and to help you share your museum experience with your friends and family. Before our exhibit opened, the objects on display were either CT or laser scanned. The scanning process enabled Human Origins Progam staff to generate 3D models of each object that you can view, rotate, and interact with online. It may take a minute or two to load depending on your computer, but after it is loaded you will be able to move the 3D object around by holding down the left-click button and moving your mouse.

And from the Vatican, the Virtual Reality Tour of the Sistine Chapel:

A virtual tour of Michelangelo’s masterwork — move around the space and inspect from any angle, using your mouse– designed by the Augustinian computer scientists at Villanova University.

As we marvel at time, at space, and at the technology that aims to tame them, we might recall that it was on this date in 1979 that operators failed to notice that a relief valve was stuck open in the primary coolant system of Three Mile Island’s Unit 2 nuclear reactor following an unexpected shutdown. Consequently, enough coolant drained out of the system to allow the core to overheat and partially melt down– the worst commercial nuclear accident in American history.

Three Mile Island Nuclear Power Plant, near Harrisburg, PA

182 years earlier, on this date in 1797, Nathaniel Briggs (of New Hampshire) patented the first “washing machine,” known as the Box Mangler– a heavy frame containing a large box filled with rocks, resting on a series of long wooden rollers. Washing was laid flat on a sheet and wound round one of the rollers, then two people pulled on levers to move the heavy box back and forth over the rollers.  While it was expensive, heavy, difficult to operate, and even then, jammed often, its failures never led to the evacuation of major population centers.

Box Mangler

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