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Posts Tagged ‘gaming

“The idea of a ‘virtual reality’ such as the Metaverse is by now widespread in the computer-graphics community and is being implemented in a number of different ways”*…

 

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Technology frequently produces surprises that nobody predicts. However, the biggest developments are often anticipated decades in advance. In 1945 Vannevar Bush described what he-called the “Memex”, a single device that would store all books, records and communications, and mechanically link them together by association. This concept was then used to formulate the idea of “hypertext” (a term coined two decades later), which in turn guided the development of the World Wide Web (developed another two decades later). The “Streaming Wars” have only just begun, yet the first streaming video took place more than 25 years ago. What’s more, many of the attributes of this so-called war have been hypothesized for decades, such as virtually infinite supplies of content, on-demand playback, interactivity, dynamic and personalized ads, and the value of converging content with distribution.

In this sense, the rough outlines of future solutions are often understood and, in a sense, agreed upon well in advance of the technical capacity to produce them. Still, it’s often impossible to predict how they’ll fall into place, which features matter more or less, what sort of governance models or competitive dynamics will drive them, or what new experiences will be produced…

Since the late 1970s and early 1980s, many of those in the technology community have imagined a future state of, if not quasi-successor to, the Internet – called the “Metaverse”. And it would revolutionize not just the infrastructure layer of the digital world, but also much of the physical one, as well as all the services and platforms atop them, how they work, and what they sell. Although the full vision for the Metaverse remains hard to define, seemingly fantastical, and decades away, the pieces have started to feel very real. And as always with this sort of change, its arc is as long and unpredictable as its end state is lucrative.

To this end, the Metaverse has become the newest macro-goal for many of the world’s tech giants…

Matthew Ball (@ballmatthew)  peers ahead: “The Metaverse: What It Is, Where to Find it, Who Will Build It, and Fortnite.”

[image above: source]

* “The idea of a ‘virtual reality’ such as the Metaverse is by now widespread in the computer-graphics community and is being implemented in a number of different ways. The particular vision of the Metaverse as expressed in this novel originated from idle discussion between me and Jaime (Captain Bandwidth) Taaffe — which does not imply that blame for any of the unrealistic or tawdry aspects of the Metaverse should be placed on anyone but me. The words ‘avatar’ (in the sense used here) and ‘Metaverse’ are my inventions, which I came up with when I decided that existing words (such as ‘virtual reality’) were simply too awkward to use. […] after the first publication of Snow Crash, I learned that the term ‘avatar’ has actually been in use for a number of years as part of a virtual reality system called ‘Habitat’ […] in addition to avatars, Habitat includes many of the basic features of the Metaverse as described in this book”…   – Neal Stephenson, Author’s acknowledgments, Snow Crash, Bantam, 2003 (reissue)

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As we visualize the virtual, we might recall that it was on this date in 1978 that the first computer bulletin board system went on-line.  Created in Chicago by Ward Christensen and Randy Suess, the Computerized Bulletin Board System (CBBS) had been built in 30 days.

250px-Remoteaccess1 source

 

“Reality is broken”*…

 

Paperclips, a new game from designer Frank Lantz, starts simply. The top left of the screen gets a bit of text, probably in Times New Roman, and a couple of clickable buttons: Make a paperclip. You click, and a counter turns over. One.

The game ends—big, significant spoiler here—with the destruction of the universe.

In between, Lantz, the director of the New York University Games Center, manages to incept the player with a new appreciation for the narrative potential of addictive clicker games, exponential growth curves, and artificial intelligence run amok…

More at “The way the world ends: not with a bang but a paperclip“; play Lantz’s game here.

(Then, as you consider reports like this, remind yourself that “We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.”)

* Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

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As we play we hope not prophetically, we might recall that it was on this date in 4004 BCE that the Universe was created… as per calculations by Archbishop James Ussher in the mid-17th century.

When Clarence Darrow prepared his famous examination of William Jennings Bryan in the Scopes trial [see here], he chose to focus primarily on a chronology of Biblical events prepared by a seventeenth-century Irish bishop, James Ussher. American fundamentalists in 1925 found—and generally accepted as accurate—Ussher’s careful calculation of dates, going all the way back to Creation, in the margins of their family Bibles.  (In fact, until the 1970s, the Bibles placed in nearly every hotel room by the Gideon Society carried his chronology.)  The King James Version of the Bible introduced into evidence by the prosecution in Dayton contained Ussher’s famous chronology, and Bryan more than once would be forced to resort to the bishop’s dates as he tried to respond to Darrow’s questions.

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Ussher

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Written by LW

October 23, 2017 at 1:01 am

“It is named the ‘Web’ for good reason”*…

 

Perspective, from John Atkinson.

* David Foster Wallace

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As we enjoy our leisure, we might recall that it was on this date in 2001, at the European Computer Trade Show in London, that Blizzard Entertainment announced World of Warcraft. The MMORPG (Massively-Multi-Player Online Role-Playing Game) was released in 2004.

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Written by LW

September 2, 2016 at 1:01 am

“Dinner was made for eating, not for talking”*…

 

Still, talking is, more often than not, part of the program.  How to increase the odds that the discussion will be as tasty as the dinner?  Alex Cornell has the key:

larger version here

One of the most complex social situations you will encounter is the 45 seconds that elapse while deciding where to sit for dinner at a restaurant. Your choice should appear natural, unbiased and haphazard if executed properly. Timing is everything.

These 45 seconds determine how enjoyable your next 2 hours will be. Once the pieces start to fall into place and people take their seats, your choices narrow. People sit, seemingly at random, and if you don’t take the appropriate measures, you’re inevitably stuck at the least interesting end of the table.

I have compiled the above infographic to assist you with some of the common configuration patterns…

More at “Musical Chairs.”

* William Makepeace Thackeray

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As we fiddle with our forks, we might recall that it was on this date in 1931 that tables of a different sort became the main event in Nevada, when the economic pressures of the Great Depression (and the opportunity to entertain workers arriving to build Hoover Dam) moved the state legislature to legalize gambling.  But it wasn’t until after World War II, when Bugsy Siegel decided to go (sort of) legit and took control of the Flamingo Hotel in Las Vegas, that the Land of Casinos began to glow in the way that, to this day, it does.

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Written by LW

March 19, 2013 at 1:01 am

Ocean’s Ten…

One can’t be too careful.  It’s something of a relief, then, to find Money Mumbo Jumbo’s “Ten Safes Capable of Protecting the World’s Riches“– from Fort Knox and the Doomsday Seed Vault to Karl Lagerfeld’s tres chic accessories cache.

Still, lest one rest easy, consider the Antwerp Diamond Center’s vault (pictured above):  It was considered the safest precious stone repository in the world, protected as it was by 10 layers of security– including Doppler radar, magnetic field locking system, seismic sensors, infrared detectors and a main door lock with over a 100 million possible combinations.  One can read here how it was that, nonetheless, a team of thieves made off with over $100 million worth of sparklers from the vault.

As we contemplate life in the Age of Schlage, we might recall that it was on this date in 1931 that the State of Nevada legalized most forms of gambling.  Anxious to cash in the the tourist boom that was expected to follow the (then-imminent) completion of Hoover (nee Boulder) Dam, the state legislature in effect simply legitimized what was an already-flourishing (albeit illegal) gaming industry.  (There was nothing that the State legislature could do about Prohibition, then in effect; but then, liquor was already flowing freely, if illicitly, in Nevada, as elsewhere in the U.S.)

Ever watchful for ways to attract more visitors, Nevada also eased the threshold for divorce– and became a “divorce haven.”  (Prior to the no-fault divorce revolution of the 1970s, divorces were quite difficult to obtain in other states.)

Nevada State Journal
March 20, 1931

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