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“In comics at their best, words and pictures are like partners in a dance, and each one takes turns leading”*…

Frank Bellew, “The ‘Fourth’ and the Pig.” Nick Nax for All Creation, July 1856 (source)

In his new book, Lost Literacies: Experiments in the 19th Century US Comic Strip, literary historian Alex Beringer demonstrates how the birth of the genre of printed comic long preceded the Sunday Funny Pages. He elaborates in conversation with Tim Brinkhof, who introduces the colloquy…

Most people consider the introduction of the Funny Pages in the late nineteenth century as the birthday of the “modern” American comic strip. Alex Beringer is not most people.

A literary historian and professor of English at the University of Montevallo, Beringer dates the history of comics earlier, to roughly the mid-1800s, a period of prolific and uninhibited experimentation. He came to this understanding by piecing together the medium’s fractured archaeological record, diving through myriad online resources and archives. In the middle of the nineteenth century, New York-based artists followed the lead of their French and Swiss colleagues, particularly Rodolphe Töpffer, the “Father of the Comic Strip,” exchanging single-image political cartoons and caricatures for multi-panel sequences that, many believe, for the first time enabled them to play around with characterization, worldbuilding, and—well—storytelling.

Coming decades before the standardization of speech bubbles and panel borders, these early American comics seem to have little in common with their modern, more streamlined counterparts; they featured sudden and purposefully jarring jump cuts reminiscent of the yet-to-be-invented film montage or musical notes instead of text. One comic artist tells a story through shadows behind the curtains of a window; another, with hieroglyphs the reader must decipher with the help of a legend.

“The audience for this first wave of US comic strips was strikingly sophisticated in its reception of this material,” Beringer writes in Lost Literacies: Experiments in the Nineteenth-Century US Comic Strip, which chronicles this oft-forgotten renaissance. Out from the Ohio State University Press, the book is one of hundreds of titles included in JSTOR’s Path to Open program, making scholarly books accessible online to wide audiences (read chapter four here, free of charge).

“The sense of flux—the idea that the visual language could turn on a dime—was often precisely the appeal,” Beringer observes in his chronicle of this oft-forgotten renaissance.

Foretelling the philosopher Martin Heidegger’s assertion that drawing is in itself a “form of knowing,” early comic strip artists and their consumers treated the medium as a philosophical exercise; Beringer quotes the observation by media scholars Hilary Chute and Patrick Jagoda that comics “enable an intense focus on how complexly woven stories unfold across time and space and, particularly, how these involve the reader…to generate meaning through interacting with, or themselves shaping, spatiotemporal form.”

While some early American artists blatantly plagiarized illustrations and formats that originated in France and Switzerland, others used them as a springboard, giving European drawings a decidedly American twist. For example, where Töpffer’s character Monsieur Vieux Bois (“Mr. Oldbuck”) satirized the European bourgeoisie, comics featuring his Yankee doppelganger, Jeremiah Oldpot (artist unknown), a New York tin merchant who leaves his family to prospect gold in California, often hinge on what Beringer defines as the contradiction between his “romantic view of himself as a rugged frontiersman and his attachment to consumer goods.”

Beringer discusses this and other critical facets of this period in comics history…

Read on for their fascinating exchange: “Lost Literacies Strips Down the Dawn of Comics,” from @jstordaily.bsky.social.

* Scott McCloud, in his wonderful Understanding Comics: The Invisible Art

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As we tell and show, we might ponder where all of this has led, recalling that it was on this date in 2007 that the then-latest entry in a comic-born franchise dropped: TMNT, the first animated entry in the Teenage Mutant Ninja Turtles film series, was released. The film (which was entirely computer animated), is set after the final defeat of their arch-enemy, the Shredder; the four Turtles — Leonardo, Raphael, Donatello, and Michelangelo (voiced respectively by James Arnold Taylor, Nolan North, Mitchell Whitfield, and Mikey Kelley) — having grown apart, reunite and overcome their faults to save the world from evil ancient creatures. It also features the voices of Chris Evans, Sarah Michelle Gellar, Mako, Kevin Smith, Patrick Stewart, and Ziyi Zhang, with narration by Laurence Fishburne. 

TMNT ranked number one at the box office on its opening weekend, beating 300 (the top film of the previous two weeks), The Last Mimzy, Shooter, Pride, The Hills Have Eyes 2, and Reign Over Me, grossing $25.45 million over the weekend of March 23–25, 2007. That said, the film grossed (only) $95.8 million million worldwide, including $54 million domestically during its 91-day run in the 3,120 North American theaters… as the Rotten Tomatoes consensus read: “TMNT’s art direction is splendid, but the plot is non-existent and the dialogue lacks the irony and goofy wit of the earlier Ninja Turtles movies.”

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Written by (Roughly) Daily

March 23, 2026 at 1:00 am

“Mr. Hackett turned the corner and saw, in the failing light, at some distance, his seat”*…

Michael Wolf is an award-winning and widely-exhibited photographer famous for his documentation of big city architecture and life around the world, but especially in Hong Kong… Consider this series…

Much more at “Informal Seating Arrangements in Hong Kong” and more of Wolf’s other wonderful work on his site.

* Samuel Beckett, Watt

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As we grab a chair, we might keep our focus on Hong Kong: it was on this date in 1978 that Snake in Eagle’s Shadow was released. A  Hong Kong martial arts action comedy film, it was the debut of director  Yuen Woo-ping, and the breakthrough outing for its stars,  Jackie Chan, Hwang Jang-lee, and (Yuen Woo-ping’s real life father) Yuen Siu-tien.

The film is the story of Chien Fu (Jackie Chan), an orphan who is bullied at a kung fu school, but meets an old beggar, Pai Cheng-tien (Yuen Siu-tien), who becomes his sifu (teacher) and trains him in Snake Kung Fu. The film established Chan’s slapstick kung fu comedy style– which he further developed with Drunken Master, also directed by Yuen Woo-ping, released in the same year, and also starring Jackie Chan, Hwang Jang-lee and Yuen Siu-tien. Snake in Eagle’s Shadow (and Drunken Master) established the basic plot structure used in many, many martial arts films internationally since then.

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“Individuals may form communities, but only institutions can create a nation”*…

A black and white photograph showing a traffic scene with a police officer directing vehicles in an urban setting, surrounded by a few pedestrians and parked cars.
Traffic police in Rome, 1981.

Good institutions are social technologies that scale trust from personal relations to entire nations. Game theorist and social scientist Julien Lie-Panis unpacks the extraordinary phenomenon of human cooperation to explain how– and why– institutions work…

Every human society, from the smallest village to the largest nation, faces the same fundamental challenge: how to get people to act in the interests of the collective rather than their own. Fishermen must limit their catch so fish stocks don’t collapse. People must respect others’ property and safety. Citizens must pay taxes to fund roads, schools and hospitals. Left to pure self-interest, no community could endure; the bonds of collective life would quickly unravel.

The solutions we’ve devised are remarkably similar across cultures and centuries. We create rules. Then we appoint guardians to enforce them. Those who break the rules are punished. But there’s a problem with this approach, one that the Roman poet Juvenal identified nearly 2,000 years ago: Quis custodiet ipsos custodes? Who will guard the guards themselves?

Fisheries appoint monitors to prevent overfishing – but what if the monitors accept bribes to look the other way? Police officers exist to protect everyone’s property and safety – but who ensures that they don’t abuse their power? Governments collect taxes for public services – but how do we stop officials from diverting the funds to their own accounts?

Every institution faces the same fundamental paradox. Institutions foster cooperation by rewarding good behaviour and punishing rule-breakers. Yet they themselves depend on cooperative members to function. We haven’t solved the cooperation problem – we’ve simply moved it back one step. So why do institutions work at all? To understand this puzzle, we need to first ask what makes human cooperation so extraordinary in the natural world…

[Lie-Panis explores human cooperation, and examines the ways in which, while it follows the same evolutionary rules as cooperation among other species, humans have expanded the ambit of their coordination. He explains the ways in which institutions depend on “a present-future trade-off,” on its constituents’ patience as it works through problems. And he illustrates the ways in which constituents’ concerns with material security and social capital can generate that patience. He concludes…]

… Institutions can thus be understood as social technologies. We engineer them constantly, often without realising it. When neighbours organise to maintain a shared garden or playground, they appoint a small committee to manage funds and decisions. The arrangement works because it transforms the hard problem of coordinating dozens of contributors into the easier problem of trusting a few visible people who can be praised for diligence or blamed for misuse.

Like any tool, institutions cannot create what isn’t already there; they can only amplify existing cooperative capacity. Institutions rest on the conditions that make cooperation rational: material security and social capital. Where those conditions hold, reputation can work at scale. One layer of accountability supports the next, until cooperation extends far beyond the limits of familiarity. From the same force that binds vampire bats and coral reef fish, we have built cities, markets, and nations. Institutions are how trust is scaled to millions of strangers.

Eminently worth reading in full: “Guarding the Guardians,” from @jliep.bsky.social in @aeon.co.

Apposite (albeit a bit orthogonal): “Culture Is the Mass-Synchronization of Framings,” from @marco-giancotti.bsky.social.

* Benjamin Disraeli

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As we get along, we might recall that it was on this date in 1938 that a film poking fun at a plethora of institutions, Howard Hawks’ comedy Bringing Up Baby, premiered at the Golden Gate Theater in San Francisco. Featuring Cary Grant, Katherine Hepburn, and a leopard, the film earned good reviews but suffered at the box office. Indeed, Hepburn’s career fell into a slump– she was one of a group of actors labeled as “box office poison” by the Independent Theatre Owners of America– that she broke with The Philadelphia Story (again with Grant) in 1940.

As for Bringing Up Baby, the film did well when re-released in the 1940s, and grew further in popularity when it began to be shown on television in the 1950s. Today it is recognized as the authentic screwball classic that it is; it sits at 94% on Rotten Tomatoes, and ranks among “Top 100” on lists from the American Film Institute and the National Society of Film Critics.

Film poster for 'Bringing Up Baby' featuring Cary Grant and Katharine Hepburn, with an illustration of a leopard in the foreground.

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“[They] would think that the truth is nothing but the shadows cast by the artifacts.”*…

An abstract illustration depicting three robotic heads with neural network patterns, featuring a stylized cat made of interconnected lines projected above them.

How do AI models “understand” and represent reality? Is the inside of a vision model at all like a language model? As Ben Brubaker reports, researchers argue that as the models grow more powerful, they may be converging toward a singular “Platonic” way to represent the world…

Read a story about dogs, and you may remember it the next time you see one bounding through a park. That’s only possible because you have a unified concept of “dog” that isn’t tied to words or images alone. Bulldog or border collie, barking or getting its belly rubbed, a dog can be many things while still remaining a dog.

Artificial intelligence systems aren’t always so lucky. These systems learn by ingesting vast troves of data in a process called training. Often, that data is all of the same type — text for language models, images for computer vision systems, and more exotic kinds of data for systems designed to predict the odor of molecules or the structure of proteins. So to what extent do language models and vision models have a shared understanding of dogs?

Researchers investigate such questions by peering inside AI systems and studying how they represent scenes and sentences. A growing body of research has found that different AI models can develop similar representations, even if they’re trained using different datasets or entirely different data types. What’s more, a few studies have suggested that those representations are growing more similar as models grow more capable. In a 2024 paper, four AI researchers at the Massachusetts Institute of Technology argued that these hints of convergence are no fluke. Their idea, dubbed the Platonic representation hypothesis, has inspired a lively debate among researchers and a slew of follow-up work.

The team’s hypothesis gets its name from a 2,400-year-old allegory by the Greek philosopher Plato. In it, prisoners trapped inside a cave perceive the world only through shadows cast by outside objects. Plato maintained that we’re all like those unfortunate prisoners. The objects we encounter in everyday life, in his view, are pale shadows of ideal “forms” that reside in some transcendent realm beyond the reach of the senses.

The Platonic representation hypothesis is less abstract. In this version of the metaphor, what’s outside the cave is the real world, and it casts machine-readable shadows in the form of streams of data. AI models are the prisoners. The MIT team’s claim is that very different models, exposed only to the data streams, are beginning to converge on a shared “Platonic representation” of the world behind the data.

“Why do the language model and the vision model align? Because they’re both shadows of the same world,” said Phillip Isola, the senior author of the paper.

Not everyone is convinced. One of the main points of contention involves which representations to focus on. You can’t inspect a language model’s internal representation of every conceivable sentence, or a vision model’s representation of every image. So how do you decide which ones are, well, representative? Where do you look for the representations, and how do you compare them across very different models? It’s unlikely that researchers will reach a consensus on the Platonic representation hypothesis anytime soon, but that doesn’t bother Isola.

“Half the community says this is obvious, and the other half says this is obviously wrong,” he said. “We were happy with that response.”…

Read on: “Distinct AI Models Seem To Converge On How They Encode Reality,” from @quantamagazine.bsky.social.

Bracket with: “AGI is here (and I feel fine),” from Robin Sloan and “We Need to Talk About How We Talk About ‘AI’,” from Emily Bender and Nanna Inie.

* from Socrates “Allegory of the Cave,” in Plato’s Republic (Book VII)

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As we interrogate ideas and Ideas, we might recall that it was on this date that the fictional HAL 9000 computer became operational, according to Arthur C. Clarke’s 2001: A Space Odyssey., in which the artificially-intelligent computer states: “I am a HAL 9000 computer, Production Number 3. I became operational at the HAL Plant in Urbana, Illinois, on January 12, 1997.” (Kubrik’s 1968 movie adaptation put his birthdate in 1992.)

An illustration of the HAL 9000 computer panel featuring a large, red eye and the label 'HAL 9000' at the top.

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“I think every age has a medium that talks to it more eloquently than the others. In the 19th century it was symphonic music and the novel. For various technical and artistic reasons, film became that eloquent medium for the 20th century.”*…

Walter Murch, a notable film editor and sound designer, stands in front of editing equipment and a wall filled with storyboard images.

… and few filmmakers have been as fluent as the remarkable Walter Murch. In the context of a review of Murch’s recent book, Suddenly Something Clicked: The Languages of Film Editing and Sound Design, John Lahr offers an appreciation…

Walter Murch​ , the film editor and sound designer Francis Ford Coppola has described as ‘kind of like the film world’s one intellectual’, has what he terms standfleisch. He has spent most of his almost sixty years in the film industry standing his lanky frame in front of various editing consoles. ‘Why do surgeons, orchestra conductors and cooks all stand to do their jobs?’ he asks in Suddenly Something Clicked, a piñata of ideas and anecdotes about his life and work. It sheds light on his forensic craft, his distinctive way of thinking about editing and the making of many of the major films he’s worked on, including Apocalypse Now (1979), the Godfather trilogy (1972-90), The Conversation (1974), American Graffiti (1973) and the 1998 recut of Orson Welles’s Touch of Evil.

To Murch, who has won three Academy Awards and been nominated for six more, film editing is a sensual ‘full-body’ experience: ‘a kind of dance, a choreography of images and sounds in the flow of time, forged in movement, eventually crystallising into permanence’. This embrace is a kind of erotic surrender to the unique metabolism of each story and its performers, a way of ‘drenching yourself in the sensibility of the film to the point where you’re alive to the smallest details’. ‘To watch Murch at work,’ Michael Ondaatje writes in The Conversations (2002), ‘is to see him delve into almost invisible specifics, where he harnesses and moves the bones or arteries of a scene, relocating them so they will alter the look of the features above the skin.’ The Conversations, a book of interviews with Murch, grew out of his work on the film version of Ondaatje’s novel The English Patient. ‘Most of the work he does is going to affect us subliminally,’ Ondaatje writes. ‘There is no showing off here.’ In the filigree of image and sound there comes a moment when, Murch says, he disappears into the film: ‘The shots, the emotions, the story seem to take over. Sometimes – the best times – this process reaches the point where I can look at the scene and say, “I didn’t have anything to do with that – it just created itself.”’

How heavy is this editorial heavy-lifting? Murch, of course, has done the maths. In the tale of the tape, Apocalypse Now is the undisputed champ. A single frame of 35 mm film weighs ‘five-thousandths of an ounce’; a reel of film – eleven minutes of picture and sound – weighs eleven pounds, or a pound a minute. By that calculation, the 1,250,000 feet of film shot by Coppola weighed more than 14,000 pounds or, as Murch puts it, ‘seven tons of film that had to be broken down, boxed, catalogued, put in accessible racks, moved around from editor to editor’. The average ratio of footage shot to footage used in a feature film is 20:1; the ratio for Apocalypse Now was 95:1. Over four years, Murch and his team got the film down from 236 hours to 2 hours and 27 minutes. This is as much bushwhacking as editing, finding the film’s story as well as its grammar, a feat Murch also accomplished for Coppola in The Conversation, which he restructured and essentially rewrote by cutting a third of the scenes…

… If Murch is full of wonder at film’s storytelling possibilities, the inventors of the moving picture were not. ‘The cinema is an invention without a future,’ Louis Lumière declared. The cinematograph, which he invented with his brother, Auguste, was a camera that recorded, developed and projected film onto a screen (one of the first being a bedsheet in a Russian brothel). Thomas Edison, though more interested in sound than image, developed the Kinetograph (an early motion-picture camera) and the Kinetoscope, which projected images that could be seen through peepholes. The breakthrough, which turned a 19th-century novelty into the 20th century’s only new art form, was the arrival of montage in 1901. The transition from one shot to another transformed motion pictures from a literal medium into a psychological and poetic one. Movies could now jump back and forth in time and space, ‘the cinematic equivalent to the discovery of flight’, as Murch sees it. Out of its illusion of naturalistic flow – 24 frames a projected second – a new grammar of seeing and of storytelling evolved: close-ups, dissolves, long shots, fade-outs.

‘“Filmic” juxtapositions are taking place in the real world not only when we dream but also when we are awake,’ Murch wrote in his book from 1992, In the Blink of an Eye. This explains why audiences find edited film a surprisingly familiar experience. Every blink is a thought. Every thought is a cut. In support of this belief, Murch quotes John Huston: ‘Look at that lamp across the room. Now look back at me. Look back at that lamp. Now look back at me again. Do you see what you did? You blinked. Those are cuts. Your mind cut the scene. First you behold the lamp. Cut. Then you behold me.’ In cinema, Murch says, ‘at the moment you decide to cut, what you are saying is, in effect, “I am going to bring this idea to an end and start something new.”’…

… Murch jostles between metaphysics and neurology in his discussion of film editing, but biology is his link to theorising about sound design. Hearing develops four and a half months after conception. ‘We luxuriate in a continuous bath of sounds: the song of our mother’s voice, the swash of her breathing, the piping of her intestines, the timpani of her heart,’ he writes. ‘The almost industrial intensity of this womb sound’ is about 75 decibels, ‘equivalent to … the cabin of a cruising passenger jet’. After birth, however, sound is gradually demoted. ‘Whatever virtues sound brings to film are largely perceived and appreciated by the audience in visual terms. The better the sound, the better the image.’ This fusing of sound and image is a sleight of mind in which the brain projects dimensionality onto the screen and makes it seem as if it had come from the image in the first place. ‘We do not see and hear a film, we hear/see/hear/see it.’

By his own admission, the phenomenal success of The Godfather triggered a revival of the metaphorical use of layered sound. Murch’s masterstroke of sound design was the addition – not indicated in the original script – of a rising metallic screech, as if from an overhead train, as Michael Corleone prepares to assassinate Sollozzo and Captain McCluskey. ‘The rumbling and piercing metallic scream,’ he writes, ‘is not linked directly to anything seen on screen, and so the audience is made to wonder at least momentarily, if perhaps only subconsciously, “What is this?”’ Because it is detached from the image, the scream becomes a clue to Michael’s state of mind; it comes and goes, then grows louder and louder until he finally pulls out his gun. After he shoots, the sound stops abruptly.

‘Even for the most well-prepared of directors, there are limits to the imagination and memory,’ Murch writes. ‘It is the editor’s job to propose alternative scenarios as bait.’ In Apocalypse Now, the sampan massacre and, more important, the restoration of Captain Willard’s narration to the final script are down to Murch. ‘Willard is an observer – he is our eyes and ears in this diabolical landscape – and for most of the journey, until he gets to the Kurtz compound, he is a mostly silent passenger,’ Murch explains. ‘The audience judges character by comparing words spoken with actions taken, but if there are few words and fewer actions, the character has to emerge from somewhere else: out of an interior, quasi-novelistic voice.’ Following this editorial impulse, Murch dug out Willard’s voiceover from the original screenplay and recorded it himself, ‘lacing it selectively over the first half-hour of film’. His pitch worked. Willard’s voiceover was reinstated (as rewritten by Michael Herr), a crucial adjustment that spoke to the accuracy of Coppola’s dictum that a film director is the ‘ringmaster of a circus that’s inventing itself’.

Suddenly Something Clicked was conceived by Murch as a ‘three-braided rope – theory, practice and history’, a sort of intellectual high-wire act of technical expertise and personal anecdote. Like Murch himself, the book is unique. It’s designed for the reader to play with. Want to read Maxim Gorky’s reaction to seeing his first motion picture? Or see Orson Welles’s lost 58-page memo to the Universal Studios executives who took control of his production of Touch of Evil? Or hear the six pre-mixes and the final mix of the helicopters landing to ‘Ride of the Valkyries’ in Apocalypse Now? Or watch an animated restructuring of the scenes in The Conversation? QR codes beside the text provide detours into these subjects and more. Similarly, there are chyrons of adages from other filmmakers and artists – ‘fortunes’, Murch calls them – at the bottom of every even-numbered page, intended as a kind of dialectical chorus to counterpoint or contradict his opinions. His high-spirited advice to film editors holds true for his readers: ‘Good luck! Make discoveries!’…

Eminently worth reading in full: “Every Blink,” from @lrb.co.uk.

As his book(s) on film and editing would suggest, Murch is generous in sharing his insights. That’s true too at a more personal level, as he’s made time to advise and mentor younger, less-experienced filmmakers (as your correspondent can attest).

Apropos Coppola’s characterization of him, Murch is a man of wide interests– to many of which, as reported in “Walter just knows stuff” (source of the image above) and “Transits, Translations, and Secret Patterns: When Lawrence Weschler Met Walter Murch,” he’s made important contributions. Oh, and he’s also a literary translator.

* Walter Murch

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As we juxtapose, we might spare athought for an earlier cinematic pioneer, Hal Roach; he died on this date in 1992. A film and television producer, director and screenwriter, and founder of the namesake Hal Roach Studios, he was active in the industry from the 1910s to the 1990s. He is best known for producing a number of early media franchise successes, including the Laurel and Hardy franchise, Harold Lloyd‘s early films, the films of entertainer Charley Chase, and the Our Gang (AKA, “The Little Rascals”) short film comedy series.

A black and white portrait of a young man wearing a cap and a suit, with a tie, looking directly at the camera.

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