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Posts Tagged ‘archeology

“All cannot be lost when there is still so much being found”*…

We may be close to rediscovering thousands of texts that had been lost for millennia. As Justin Germain explains, their contents may reshape how we understand the ancient world…

We used to play this game in graduate school: find one, lose one. Find one referred to finding a lost ancient text, something that we know existed at one time because other ancient sources talk about it, but which has been lost to the ages. What if someone was digging somewhere in Egypt and found an ancient Greco-Roman trash dump with a complete copy of a precious text – which one would we wish into survival? Lose one referred to some ancient text we have, but we would give up in some Faustian bargain to resurrect the former text from the dead. Of course there is a bit of the butterfly effect; that’s what made it fun. As budding classicists, we grew up in an academic world where we didn’t have A, but did have B. How different would classical scholarship be if that switched? If we had had A all along, but never had B? For me, the text I always chose to find was a little-known pamphlet circulated in the late fourth century by a deposed Spartan king named Pausanias. It’s one of the few texts about Sparta written by a Spartan while Sparta was still hegemonic. I always lost the Gospel of Matthew. It’s basically a copy of Mark, right down to the grammar and syntax. Do we really need two?

What would you choose? Consider that Homer’s Iliad and Odyssey are only two of the poems that make up the eight-part Epic Cycle. Or that Aristotle wrote a lost treatise on comedy, not to mention his own Socratic dialogues that Cicero described as a ‘river of gold’. Or that only eight of Aeschylus’s estimated 70 plays survive. Even the Hebrew Old Testament refers to 20 ancient texts that no longer exist. There are literally lost texts that, if we had them, would in all likelihood have made it into the biblical canon.

The problem is more complex than the fact that many texts were lost to the annals of history. Most people just see the most recent translation of the Iliad or works of Cicero on the shelf at a bookstore, and assume that these texts have been handed down in a fairly predictable way generation after generation: scribes faithfully made copies from ancient Greece through the Middle Ages and eventually, with the advent of the printing press, reliable versions of these texts were made available in the vernacular of the time and place to everyone who wanted them. Onward and upward goes the intellectual arc of history! That’s what I thought, too.

But the fact is, many of even the most famous works we have from antiquity have a long and complicated history. Almost no text is decoded easily; the process of bringing readable translations of ancient texts into the hands of modern readers requires the cooperation of scholars across numerous disciplines. This means hours of hard work by those who find the texts, those who preserve the texts, and those who translate them, to name a few. Even with this commitment, many texts were lost – the usual estimate is 99 percent – so we have no copies of most of the works from antiquity. Despite this sobering statistic, every once in a while, something new is discovered. That promise, that some prominent text from the ancient world might be just under the next sand dune, is what has preserved scholars’ passion to keep searching in the hope of finding new sources that solve mysteries of the past.

And scholars’ suffering paid off! Consider the Villa of the Papyri, where in the eighteenth century hundreds, if not thousands, of scrolls were discovered carbonized in the wreckage of the Mount Vesuvius eruption (79 AD), in a town called Herculaneum near Pompeii. For over a century, scholars have hoped that future science might help them read these scrolls. Just in the last few months – through advances in computer imaging and digital unwrapping – we have read the first lines. This was due, in large part, to the hard work of Dr. Brent Seales, the support of the Vesuvius Challenge, and scholars who answered the call. We are now poised to read thousands of new ancient texts over the coming years.

But first, a bit of background on the provenance of ancient texts. We don’t have original copies of anything, not of the Iliad, or the Aeneid, or Herodotus, or the Bible. Instead of originals, we find ourselves dealing with copies. These were first written on scrolls but later in books – the Romans called books codexes – starting in the first century AD.

Did I say copies? That’s actually not correct either. We don’t have first copies of anything. What we do have is copies of copies, most of which date hundreds of years after the original was penned. Even many of our copies are not complete copies. Take, for example, the earliest surviving piece of the New Testament: a fragment from the Gospel of John known as P52. Far from a complete copy of the book, this fragment is about the size of a credit card and dates to, in the earliest estimation, 125 AD. That is over 100 years after Christ was crucified. The fragment is without a doubt at least a copy of a copy because its dating is too late to be either an original or a first copy. It was also found in Egypt, far from both Judea or Syria, where John is thought to have originated. Finding a complete copy of a text – let alone an early Christian Bible – is a home run. We have only found two such Bibles, the Codex Sinaiticus and Codex Vaticanus, both dating to the mid-fourth century.

More often than finding such complete copies, scholars instead compile the various fragments of copies and try to reconstruct the original work. Once scholars agree on what the original text should be, and in some cases they never reach agreement, the text is ready for publication in the original language. Where there are still variants in the text, scholars will include an apparatus criticus citing the manuscript from which the text is published and listing manuscripts with variant readings. The last step is to add a translation in the vernacular, and there are bilingual and even polyglot editions. These could range from the Complutensian Polyglot Bible, a magnificent, six-volume work printed in Madrid in 1519 giving the scriptural text in no less than four languages – Greek, Hebrew, Latin, and Aramaic – to the popular Loeb editions printed with both the ancient text and an English translation, for those with some limited knowledge of the ancient languages.

To most fully acclimate the reader to how tenuous this process is, this essay will focus on three different texts. The first will be a very well-known work that was never lost. Nevertheless, almost no one read it in earnest until the nineteenth century. I will then focus on a text that was lost to history, but that we were able to recover from the annals of time. Such examples are fortuitous. Our third example will be a text that we know existed, but of which we have no copies, and consider what important ramifications its discovery could hold. Finally, we’ll turn our attention again to the Villa of the Papyri and the gold mine of texts discovered there that new technologies are currently making available to classicists. By examining the history of the first three texts, I hope to sketch out a picture of how new discoveries from the villa might change our understanding of the ancient world…

[Germain considers Aristotle’s Poetics (“While it’s not accurate to say, as one of Aristotle’s unpublished works, the Politics was ever lost, it was certainly rediscovered”), the Hellenica Oxyrhynchia (a group of fragments that cover Greek history in same period– from the closing years of the Peloponnesian War into the middle of the fourth century BCE– covered by Xenophon, but that tell a different story), and the Constitution of the Spartans, also by Aristotle– a work often cited in other extant texts, but never found (“Imagine an alternate universe where all sources about America were written by Soviets at the height of the Cold War. The historians of the future might get a warped sense of reality. That’s exactly the case with ancient Sparta [e.g., Thucydides]… Although still an outsider and Athenian, Aristotle wrote about the Spartan state in the Politics, and he did not have good things to say. It is safe to assume that whatever Aristotle’s Constitution said, its testimony was not influenced by the Spartan mirage, giving us perhaps a more accurate picture of life inside the city-state.”)]…

… Resurrecting the dead is difficult; Jesus knew that. And the only reason we know that he knew that is because the church saw the preservation of scripture as a core duty. Not one scrap of text from the ancient world has come to us without untold numbers of heroes quietly working to hand down, from generation to generation, the texts that have primarily shaped the modern world. We are thankful for documents like the Politics, documents whose life cycle we can narrate from conception to the present moment. Even then, such texts can fall in and out of fashion, and their knowledge can be lost to entire generations. Texts such as the Hellenic Oxyrhynchia are windfalls of good fortune, ones that are completely forgotten in their own day, then lost a second time to history, buried in some ancient Egyptian trash heap. All the work necessary to make texts like the Politics accessible need also be done for texts like the Hellenica Oxyrhinchia.

Yet there is still another monumental step: the texts must first be discovered. Dwarfed in comparison to the first two groups are texts – such as Aristotle’s Constitution of the Spartans – that were attested to by ancient sources but have been completely lost to the annals of time, like the vast majority of Greek and Latin texts. These sources, while now completely unavailable to us, might yet be discovered at any time, on any dig. On any given day the earth might bestow its blessing, uncovering wonders from the past, as was the case with many of the works of Epicurus, which would have fallen into this latter category of lost works, until we discovered the Villa of the Papyri. Yet even such a fortuitous discovery could not be taken advantage of were new techniques not developed for reading scrolls whose survival depends on not opening them. I always tell my Greek and Latin students that there is a point where the science of translating becomes pure art. Likewise, there is a point at which the recovery, translation, restoration, and, finally, the study of ancient texts becomes treasure seeking. You never know what treasure might be hiding in the next ancient Egyptian trash heap…

Filling in the blanks in ancient history: “Doom Scrolling” in @WorksInProgMag.

For more on the Vesuvius Challenge– its process and progress– see here (source of the image above).

* Lemony Snicket (Daniel Handler)

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As we revise, we might send carefully excavated birthday greeting to Karl Alfred von Zittel; he was born on this date in 1839. A geologist and paleontologist, he was a pioneer of evolutionary paleontology and was widely recognized as the leading teacher of paleontology in the 19th century. His five-volume Handbuch der Paläonologie (1876-93) was arguably his greatest service to science, and it remains one of the most comprehensive and trustworthy paleontological reference books.

But he also noteworthily proved that the Sahara had not been under water during the Pleistocene Ice Age.

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“The braid is always stronger than the strand”*…

From Grace Ebert, a novel look at the world’s densest “city”…

At its height in the 1990s, Kowloon Walled City in Hong Kong housed about 50,000 people. Its population is unremarkable for small cities, but what set Kowloon apart from others of its size was its density. Spanning only 2.6 hectares, the tiny enclave contained [the equivalent of] 1,255,000 people per square kilometer, making it the densest city in the world. For context, New York City boasts about 11,300 per square kilometer, while Manila, the most highly concentrated municipality today, tops out at about 42,000.

Kowloon was built as a small military fort around the turn of the 20th century. When the Chinese and English governments abandoned it after World War II, the area attracted refugees and people in search of affordable housing. With no single architect, the urban center continued to grow as people stacked buildings on top of one another and tucked new structures in between existing ones to accommodate the growing population without expanding beyond the original fort’s border.

With only a small pocket of community space at the center, Kowloon quickly morphed into a labyrinth of shops, services, and apartments connected by narrow stairs and passageways through the buildings. Rather than navigate the city through alleys and streets, residents traversed the structures using slim corridors that always seemed to morph, an experience that caused many to refer to Kowloon as “a living organism.”

The city devolved into a slum with crime and poor living conditions and was razed in 1994. Before demolition, though, a team of Japanese researchers meticulously documented the architectural marvel, which had become a sort of cyberpunk icon that even inspired a gritty arcade as tribute.

For a now out-of-print book titled Kowloon City: An Illustrated Guide, artist Hitomi Terasawa drew a meticulous cross-sectioned rendering of the urban phenomenon to preserve its memory. The massive panorama peers into the compact neighborhood, glimpsing narrow dance halls, laundry dangling from balconies, and entire factories tucked inside cramped quarters.

Thanks to psychologist Greg Jensen, we now have a stunning high-resolution scan of Terasawa’s illustration complete with annotations and diagramming. It’s worth viewing the full panorama in its entirety to zoom in on all the details of this infamous city [and here, animated]. And, for photos of Kowloon and its inhabitants, check out this incredibly informative video detailing its history…

A real-life human hive: “A Rare Cross-Section Illustration Reveals the Infamous Happenings of Kowloon Walled City,” from @Colossal.

* Ryan Graudin, The Walled City

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As we pack it in, we might we might send the simplest of birthday greetings to a writer, philosopher, and naturalist who might not have gravitated naturally to Kowloon City, Henry David Thoreau; he was born on this date in 1817.  From 1845 to 1847, Thoreau lived in a small cabin on the banks of Walden Pond, a small lake near Concord, Massachusetts.  Striving to “simplify, simplify,” he strictly limited his expenditures, his possessions, and his contact with others, intending “to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach.”

Thoreau became a pillar of New England Transcendentalism, embracing and exemplifying the movement’s belief in the universality of creation and the primacy of personal insight and experience.  Perhaps best remembered for his advocacy of simple, principled living, his writings on the relationship between humans and the environment also helped define the nature essay.

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“Our civilization is flinging itself to pieces. Stand back from the centrifuge.”*…

From ancient empires to the industrialized nation-states of our globally-interconnected world, complexity theory offers a fresh perspective on the past and possible futures of human societies. Dries Daems explains…

… Civilizations rise and fall, sometimes at the stroke of a sword. Myriad explanations have been posited as to why this happens. Often, hypotheses of collapse say more about the preoccupations of contemporary society than they do about the past. It is no coincidence that Edward Gibbon’s The History of the Decline and Fall of the Roman Empire (01776), written during the anticlerical Age of Reason, blamed Christianity for Rome’s downfall, just as it is no coincidence that recent popular accounts of civilizational collapse such as Jared Diamond’s Collapse: How Societies Choose to Fail or Succeed (02005) point toward environmental damage and climate change as the main culprits.

I’ve been fascinated by the oscillations of human societies ever since the early days of my research for my Ph.D. in archaeology. Over the last 12,000 years, we’ve gone from small hunter-gatherer groups to highly urbanized communities and industrialized nation-states in a globally interconnected world. As societies grow, they expand in territory, produce economic growth, technological innovation, and social stratification. How does this happen, and why? And is collapse inevitable? The answers provided by archeology were unsatisfying. So I looked elsewhere.

Ultimately, I settled on a radically different framework to explore these questions: the field of complexity theory. Emerging from profound cross-disciplinary frustrations with reductionism, complexity theory aims to understand the properties and behavior of complex systems (including the human brain, ecosystems, cities and societies) through the exploration of their generative patterns, dynamics, and interactions.

In what follows, I’ll share some thoughts about what social complexity is, how it develops, and why it provides a more comprehensive account of societal change than the traditional evolutionary approaches that permeate archeology. By recasting the rise and fall of civilizations in terms of social complexity, we can better understand not only the past of human societies, but their possible futures as well…

Fascinating– and arresting: “Reimagining the Rise and Fall of Civilizations,” from @DriesDaems at @longnow.

See also Nick Brysiewicz‘s “Creative Technology at the Timescale of Civilization@nicholaspaul26 for @_baukunst.

* Ray Bradbury, Fahrenheit 451

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As we contemplate change, we might recall that it was on this date in 1644 that the Qing dynasty‘s Manchu forces, led by the Shunzhi Emperor, took Beijing– sealing the collapse of the Ming dynasty, which had ruled since 1368.

Aisin-Gioro Fulin, the Shunzhi Emperor– the first Qing Emperor to rule over China proper (source)

“In the lingo, this imaginary place is known as the Metaverse”*…

Ethan Zuckerman on the history of enthusiastically working to make a dystopian vision real…

In a booth at Ted’s Fish Fry, in Troy, New York, my friend Daniel Beck and I sketched out our plans for the metaverse. It was November 1994, just as the graphical web was becoming a thing, and we thought that the 3-D web could be just a few tweaks down the road. In our version of the metaverse, a server would track the identity of objects and their location in virtual space, but you’d render the objects locally, loaded to your hard drive off of a CD-ROM. It made a certain sense: Most users were on sub-56k modems, and AOL was shipping out enough CD-ROMs to pave Los Angeles each week.

To be very clear, Daniel and I were in no way being original. We were hoping to re-create the vision that Neal Stephenson had outlined in his 1992 book, Snow Crash. We were both (barely) self-conscious enough to understand that Snow Crash took place in a dystopia, and that Stephenson was positing a beautiful virtual world because the outside world had become so shitty that no one wanted to live in it. But we were young and naive and believed that our metaverse would rock. (Stephenson, of course, wasn’t being entirely original either. His vision of the metaverse owed a debt to Vernor Vinge’s 1981 True Names and to a series of William Gibson novels from the ’80s. Both of those authors owed a debt to Morton Heilig’s 1962 Sensorama machine, and on and on we go, back in time to Plato’s shadows on a cave wall.)

Daniel and I got a chance to actually build our metaverse about six months later, after we both joined Tripod as graphic designers and “webkeepers.” This was well before Tripod became a competitor to GeoCities, offering free webpages to all. (It was also before I accidentally invented pop-up ads. Sorry again about that.) Instead, we were a lifestyle magazine for recent graduates, providing smart, edgy, but practical content—“tools for life”—while hawking mutual funds to 20-somethings. When that business model didn’t take off (can’t imagine why), the half-dozen folks in the “tech cave” revived the metaverse idea…

We sold our CEO on the idea by telling him that the MOO could be a simulation of life in the big city postcollege, bringing onto the site new users who wanted to experience New York City while still in Ann Arbor or State College. And remember, this was 1995: The photos we used to represent this metaverse of ours were taken on chemical film! Which we then developed at a photo-processing lab! And then scanned on a flatbed scanner!

The MOO was really cool, in theory. Most people weren’t building HTML-enabled multiplayer spaces in 1995. It got us our first round of venture-capital funding, demonstrating to our investors that we weren’t just kids translating mutual-fund propaganda into HTML. We were technology innovators. We were building things no one had ever seen before.

But here’s the thing: The MOO was garbage. On a good day, I could give a demo that made it look smooth, slick, and fun to use. But our CEO couldn’t. And that was a problem. It wasn’t his fault. The MOO was buggy and quirky and demanded that you think of the world as a set of six-sided cubes made up of webpages. Our boss pulled the plug on the project, telling us, “I know it’s the future, but if I can’t use it, I can’t sell it to investors.”

I watched other metaverses rise and fall. An Icelandic firm, OZ Virtual, introduced a metaverse with 3-D avatars in sexy streetwear dancing on an infinite dance floor, which felt like the future for a few days. OZ Virtual used VRML, a format for specifying 3-D objects in an HTML-like language that was all the rage for a few months in 1996. Netscape supported it via a plug-in, and Blaxxun built a 3-D chat space. Don’t remember these moments of web history? Neither does the web, for the most part. Wikipedia’s thorough, but not comprehensive, timeline of virtual environments misses our MOO, the Icelandic dance club, and half a dozen other early virtual experiments. (By the way: “Blaxxun”? That’s another Stephenson reference, to Black Sun Systems, the fictional company that created Stephenson’s fictional metaverse. Very creative, guys.)

And then there was Second Life. When Linden Lab launched this metaverse in 2003, there was a brief burst of enthusiasm where otherwise serious entities, such as businesses and universities, bought and built out their own islands in Linden’s proprietary world. (Harvard’s Berkman Center for Internet and Society, now the Berkman Klein Center, had its own island.) The learning curve to build objects in Second Life was steep, the universe was populated haphazardly, and the Second Life client demanded a very fast computer and a very patient user…

So, after watching metaverses spring up and crumble for 27 years, and after building one myself, I feel fairly well equipped to offer context for what Mark Zuckerberg is trying to do with his firm’s pivot to “Meta.” In his heavily produced keynote video for Facebook Reality Labs, Zuckerberg starts by acknowledging that this is a bizarre time for the company to be launching a new product line—Facebook is under more scrutiny than ever for its ill effects on individuals and societies, and for the company’s utter unwillingness to address these issues.

But why bother with that mess? Or, as Zuckerberg put it: “Now, I know that some people will say that this isn’t a time to focus on the future. And I want to acknowledge that there are important issues to work on in the present. There always will be. So for many people, I’m just not sure there ever will be a good time to focus on the future.” Allow me to translate: Fuck you, haters.

Let’s be frank about this: Facebook’s metaverse sucks. From the first images in which legless torsos sit around a conference room, staring at a Zoom-like videoconferencing screen, to Zuckerberg’s tour of his virtual closet, filled with identical black outfits (see, he’s got a sense of humor!), Zuck’s metaverse looks pretty much like we imagined one would look like in 1994. Look, I’m playing cards with my friends and we’re in zero gravity! And one of my friends is a robot! You could do this in Second Life 10 years ago, and in somewhat angular vectors in VRML 20 years ago…

The metaverse Zuckerberg shows off [is] promising future technologies that are five to 10 years off. But it still looks like junk. The fire in his fireplace is a roughly rendered glow. His superhero secret lair looks out over a paradise island that’s almost entirely static. There’s the nominal motion of waves, but none of the foliage moves. It’s tropical wallpaper pasted to virtual windows. The sun is setting behind Zuckerberg’s left shoulder, but he’s being lit from the right front. Even with a bajillion dollars to invest in a video to relaunch and rename his company, Zuckerberg’s team is showing just how difficult it is to create a visually believable virtual world.

But that’s not the problem with Zuckerberg’s metaverse. The problem is that it’s boring. The futures it imagines have been imagined a thousand times before, and usually better. Two old men chat over a chessboard, one in Barcelona, one in New York, much as they did on Minitel in the 1980s. There’s virtual Ping-Pong and surfing, you know, like on a Wii. You can watch David Attenborough nature documentaries, like you do on Netflix. You can videoconference with your workmates … you know, like you do every single day.

Zuckerberg isn’t building the metaverse because he has a remarkable new vision of how things could be. There’s not an original thought in his video, including the business model. Thirty-eight minutes in, Zuckerberg gets serious, talking about how humbling the past few years have been for him and his business. Remember, he’s not humbled by the problem of Russian disinformation, or the spread of anti-vax misinformation, or the challenge of how Instagram affects teen body image. No, he’s humbled by how hard it is to fight against Apple and Google.

Faced with the question of whether Facebook’s core products are eroding the foundations of a democratic society, Zuckerberg takes on a more pressing problem: Apple’s 30 percent cut on digital goods sold in its App Store. Never fear, though: With a Facebook ecosystem, Facebook developer tools, and Facebook marketplaces, the custom skin you buy in one video game will be wearable in another video game, just like Mark’s black T-shirt. Just as long as that video game is in Facebook’s metaverse. (Meta’s metaverse? Meta’s verse?) And if you want Mark’s actual digital shirt, it will almost certainly be available as an NFT, which the launch video promises will be supported. Did I mention how dystopian this all is?

Facebook can claim originality in at least one thing. Its combination of scale and irresponsibility has unleashed a set of diverse and fascinating sociopolitical challenges that it will take lawmakers, scholars, and activists at least a generation to fix. If Facebook has learned anything from 17 years of avoiding mediating those conflicts, it’s not apparent from the vision for the metaverse, where the power of human connection is celebrated as uncritically as it was before Macedonian fake-news brokers worked to sway the 2016 election…

Neal Stephenson’s metaverse has been a lasting creation because it’s fictional. It doesn’t have to solve all the intricate problems of content moderation and extremism and interpersonal interaction to raise questions about what virtual worlds can give us and what our real world lacks. Today’s metaverse creators are missing the point, just like I missed the point back at Ted’s Fish Fry in 1994. The metaverse isn’t about building perfect virtual escape hatches—it’s about holding a mirror to our own broken, shared world. Facebook’s promised metaverse is about distracting us from the world it’s helped break.

It was terrible then, and it’s terrible now: “Hey, Facebook, I Made a Metaverse 27 Years Ago,” from @EthanZ.

For a nuanced (and provocatively-“optimistic”) look at what a metaverse like Facebook’s could yield if in fact it worked (and then morphed), see Corey J. Whites‘s (@cjwhite) Repo Virtual.

And as (and for the reasons) noted in an earlier post, see “The Metaverse Is Bad,” from Ian Bogost (@ibogost)

* Neal Stephenson, Snow Crash

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As we think twice, we might send adventurous birthday greetings to Giovanni Battista Belzoni; he was born on this date in 1778.  The 14th child of a poor barber in Padua, he was a barber, a Capuchin monk, a magician, and a circus strongman before finding his true calling– explorer (and plunderer) of Egyptian antiquities.

Belzoni’s call to action came when he met a British Consul-General named Henry Salt who persuaded him to gather Egyptian treasures to send back to the British Museum.  Under extremely adverse conditions he transported the colossal granite head of Rameses II from Thebes to England, where it is now one of the treasures of the British Museum. Later, he discovered six major royal tombs in the Valley of the Kings, including that of Seti I, and brought to the British Museum a spectacular collection of Egyptian antiquities. He was the first person to penetrate the heart of the second pyramid at Giza and the first European to visit the oasis of Siwah and discover the ruined city of Berenice on the Red Sea. He stumbled into the tomb of King Ay, but only noted a wall painting of 12 baboons, leading him to name the chamber ‘Tomb of the 12 Monkeys” (because hieroglyphs had not yet been deciphered, he usually had no idea who or what he had actually found).

Belzoni had two habits that have contributed to his legacy:  he was a lover of graffiti signatures, and inscribed “Belzoni” on many of Egypt’s antique treasures, where the carvings survive to this day.  And he carried a whip: which, given that he was one of the models for Indiana Jones, became one of that character’s hallmarks.

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