Posts Tagged ‘cinema’
“That’s the artist’s job, really: continually setting yourself free, and giving yourself new options and new ways of thinking about things”*…
Further, in a fashion, to last week’s post on literacy (and post-literacy), Nathan Gardels alerts us to a conversation between Ken Liu and Nils Gilman, in which Liu suggests that, in a way analogous to the the camera’s ability to capture motion (and thus, transform storytelling), AI is emerging as a new artistic medium for capturing subjective experience…
For the celebrated novelist Ken Liu, whose works include “The Paper Menagerie” and Chinese-to-English translation of “The Three-Body Problem,” science fiction is a way to plumb the anxieties, hopes and abiding myths of the collective unconscious.
In this pursuit, he argues in a Futurology podcast, AI should not be regarded as a threat to the distinctive human capacity to organize our reality or imagine alternative worlds through storytelling. On the contrary, the technology should be seen as an entirely new way to access that elusive realm beneath the surface and deepen our self-knowledge.
As a window into the interiority of others, and indeed, of ourselves, Liu believes the communal mirror of Large Language Models opens the horizons of how we experience and situate our presence in the world.
“It’s fascinating to me to think about AI as a potential new artistic medium in the same way that the camera was a new artistic medium,” he muses. What the roving aperture enabled was the cinematic art form of capturing motion, “so you can splice movement around … and can break all kinds of rules about narrative art that used to be true.
“In the dramatic arts, it was just assumed that because you had to perform in front of an audience on the stage, that you had to follow certain unities to make your story comprehensible. The unity of action, of place, of time. You can’t just randomly jump around, or the audience wouldn’t be able to follow you.
But with this motion-capturing machine, you can in fact do that. That’s why an actual movie is very different from a play.
You can do the reaction shots, you can do the montages, you can do the cuts, you can do the swipes, you can do all sorts of things in the language of cinema.
You can put audiences in perspectives that they normally can never be in. So it’s such a transformation of the understanding of presence, of how a subject can be present in a dramatic narrative story.”
He continues: “Rather than thinking about AI as a cheap way to replace filmmakers, to replace writers, to replace artists, think of [it] as a new kind of machine that captures something and plays back something. What is the thing that it captures and plays back? The content of thought, or subjectivity.”
The ancient Greeks called the content, or object of a person’s thought, “noema,” which is why this publication bears that name.
Liu thus invents the term “Noematograph” as analogous to “the cinematograph not for motion, but for thought … AI is really a subjectivity capturing machine, because by being trained on the products of human thinking, it has captured the subjectivities, the consciousnesses, that were involved in the creation of those things.”
Liu sees value in what some regard as the worst qualities of generative AI.
“This is a machine that allows people to play with subjectivities and to craft their own fictions, to engage in their own narrative self-construction in the process of working with an AI,” he observes. “The fact that AI is sycophantic and shapeable by you is the point. It’s not another human being. It’s a simulation. It’s a construction. It’s a fictional thing.
You can ask the AI to explain, to interpret. You can role-play with AI. You can explore a world that you construct together.
You can also share these things with other humans. One of the great, fun trends on the internet involving using AI, in fact, is about people crafting their own versions of prompts with models and then sharing the results with other humans.
And then a large group, a large community, comes together to collaboratively play with AI. So I think it’s the playfulness, it’s that interactivity, that I think is going to be really, really determinative of the future of AI as an art form.”
So, what will the product of this new art form look like?
“As a medium for art, what will come out of it won’t look anything like movies or novels …They’re going to be much more like conversations with friends. They’re going to be more like a meal you share with people. They are much more ephemeral in the moment. They’re about the participation. They’re about the consumer being also the creator.
They’re much more personalized. They’re about you looking into the strange mirror and sort of examining your own subjectivity.”
Much of what Liu posits echoes the views of the philosopher of technology, Tobias Rees, in a previous conversation with Noema.
As Rees describes it, “AI has much more information available than we do, and it can access and work through this information faster than we can. It also can discover logical structures in data — patterns — where we see nothing.
AI can literally give us access to spaces that we, on our own, qua human, cannot discover and cannot access.”
He goes on: “Imagine an AI model … that has access to all your data. Your emails, your messages, your documents, your voice memos, your photos, your songs, etc.
Such an AI system can make me visible to myself … it literally can lift me above me. It can show me myself from outside of myself, show me the patterns of thoughts and behaviors that have come to define me. It can help me understand these patterns, and it can discuss with me whether they are constraining me, and if so, then how. What is more, it can help me work on those patterns and, where appropriate, enable me to break from them and be set free.”
Philosophically put, says Rees, invoking the meaning of “noema” as Liu does, “AI can help me transform myself into an ‘object of thought’ to which I can relate and on which I can work.
“The work of the self on the self has formed the core of what Greek philosophers called meletē and Roman philosophers meditatio. And the kind of AI system I evoke here would be a philosopher’s dream. It could make us humans visible to ourselves from outside of us.”
Liu’s insight as a writer of science fiction realism is to see what Rees describes in the social context of interactive connectivity.
The arrival of new technologies is always disruptive to familiar ways of seeing that were cultivated from within established capacities. Letting go of those comforting narratives that guide our inner world is existentially disorienting. It is here that art’s vocation comes into play as the medium that helps move the human condition along. To see technology as an art form, as Liu does, is to capture the epochal moment of transformation that we are presently living through…
Is AI birthing a new art form? “From Cinema To The Noematograph,” @kyliu99.bsky.social and @nilsgilman.bsky.social in @futurologypod.bsky.social.
See/her the full conversation:
See also: “O brave new world, that has such people in ‘t!“
* Miranda July
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As we observe, with William Gibson, that the street finds its own uses for things, we might recall that it was on this date in 1959 that perhaps the pinnacle of cinema’s ability to capture motion was released: the most famous the the six films of Ben Hur, “the Charlton Heston version.”
At the time, Ben Hur had the largest budget ($15.175 million), the largest sets, a wardrobe staff of 100, over 200 artists, about 200 camels and 2,500 horses and about 10,000 extras.
Filming began on May 18, 1958, and didn’t wrap up until January 7, 1959. The film crew worked between 12 to 14 hours a day, six days a week.
The chariot race scene lasts for nine minutes in the finished film and Miklos Rozsa’s film score is the longest ever composed for a film.
– source
“Journalism is the first draft of history”*…
… and newsreels were the first available footage. Pathé News was a producer of newsreels and documentaries from 1910 to 1970 in the United Kingdom. Its founder, Charles Pathé, was a pioneer of moving pictures in the silent era.
The Pathé News archive is known today as “British Pathé,” and contains all of Pathé’s work, along with the archives of Reuters, Gaumont, Visnews and others…
Before television, people came to movie theatres to watch the news. British Pathé was at the forefront of cinematic journalism, blending information with entertainment to popular effect. Over the course of a century, it documented everything from major armed conflicts and seismic political crises to the curious hobbies and eccentric lives of ordinary people. If it happened, British Pathé filmed it….
… Spanning the years from 1896-1978, its collections include footage from around the globe of major events, famous faces, fashion trends, travel, science, and culture. It is an invaluable resource for broadcasters, documentary producers, museum curators, and researchers worldwide. The entire archive of 85,000 films is available to view for free on the British Pathé website while licences can be acquired for other uses.
British Pathé also represents content from partner organisations, such as Reuters’ historical collection, which includes more than 130,000 items dating from 1910 to the end of 1984…
The entire Pathé collection has been available on its website since 2002. Now the 85,000 Pathé News items are also available on YouTube.
Explore!
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As we rewind, we might recall that it was on this date in 1910 that the British ocean liner RMS Olympic was launched. The lead ship of the White Star Line‘s trio of Olympic-class liners, Olympic had a career spanning 24 years from 1911 to 1935, in contrast to her short-lived sister ships, Titanic and Britannic. This included service as a troopship during the First World War, which gained her the nickname “Old Reliable”, and during which she rammed and sank the U-boat U-103. She returned to civilian service after the war and served successfully as an ocean liner throughout the 1920s and into the first half of the 1930s, although increased competition, and the slump in trade during the Great Depression after 1930, made her operation increasingly unprofitable. Olympic was withdrawn from service and sold for scrap in 1935.
Olympic was the largest ocean liner in the world for two periods during 1910–13, interrupted only by the brief tenure of the slightly larger Titanic, which had the same dimensions but higher gross register tonnage, before the German SS Imperator went into service in June 1913.
Pathe has the footage…
“‘Big’ government? Who wants that? I just want effective government. That means America’s government needs to be big in some places, small in others and non-existent in others.”*…
The Red would like to see less; the Blue, more– still, for all of their contention, the right and left in the U.S. agree that government isn’t doing the job that it could/should.
Indeed, the quantitation question obscures a qualitative issue: as our lives (and our businesses) have become more digital, governments have fallen behind in taking effective advantage of technology. Jen Pahlka, founder of Code for America, has devoted most of her life to precisely that problem. Now, she’s sharing the lessons she’s learned in a new book. Your correspondent has read and deeply appreciated it; but don’t take his word…
Beginning with “I’m Just a Bill,” an animated musical introduction to the American legislation system from Schoolhouse Rock!, Pahlka, the deputy chief technology officer during the Obama administration, delivers an eye-opening and accessible examination of why online interactions with government in America work—or, often, do not. The author provides numerous examples of failures, including a form for Veterans Affairs health insurance that only really worked on certain computers with certain versions of software; the development of healthcare.gov, where “the full set of rules governing the program they were supposed to administer wasn’t finalized until the site was due to launch”; or an “application for food stamps that requires answering 212 separate questions.” Through these and many other illustrative cases, Pahlka effectively shows that “when systems or organizations don’t work the way you think they should, it is generally not because the people in them are stupid or evil. It is because they are operating according to structures and incentives that aren’t obvious from the outside.” Indeed, by tracing the requirements of any technology developed by or for the government, it becomes increasingly apparent that simply adding new laws or throwing money at the problems fails to alleviate the confusion or waste. Throughout this empowering book, the author makes compelling, clear arguments, revealing inefficiency, bureaucracy, and incompetence, whether it stems from legislators, administrators, or IT professionals. “The good news is that software and the US government have something very important in common: they are made by and for people,” writes Pahlka. “In the end, we get to decide how they work.” Anyone dealing with the implementation of technology in government should pay attention to the author’s suggestions…
Starred review, Kirkus Reviews
An important– and eminently readable– exploration of the fraught intersection of technological innovation and government bureaucracy, and a guide to navigating it: Recoding America: why government is failing in the digital age and how we can do better, from @pahlkadot.
* Van Jones
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As we get smart, we might spare a thought for Auguste Lumière; he died on this date in 1954. The son of a French portrait painter who added photography to his repertoire, Auguste joined with his brother Louis to pioneer a pre-digital technology that changed the world: cinema.
Their father returned in 1894 from a trip to the U.S. where he’d been enchanted by Edison’s kinetoscope. The brothers (who’d already pioneered new darkroom techniques for still photography) were excited… until they understood that Edison’s display could only be seen by a single viewer at a time. They envisioned something different: a projected image that could be shared by an audience, in the same way that audiences share a play. With his brother’s help, Lumière designed the Cinematograph, a self-contained camera and projector that used a clawed-gear to advance sprocketed film. It was the first apparatus for making and showing films to audiences in a way that would be recognizable today as “going to the movies,” thus the Lumière brothers are often credited as inventors of the motion picture. In any case, the principle at work in the Cinematograph was the principle used in movie cameras and projectors for more than a century afterwards.
“Horror is a universal language; we’re all afraid”*…
It’s that time of year again…
Why do so many people voluntarily seek out entertainment that is designed to shock and scare them? What do they get out of it? A thrill, a jolt to the nervous system – or is there something deeper going on?
Horror movies come in various forms, which can be divided into two main subgenres: supernatural ones (think of wailing ghosts, rotting zombies or mind-shattering abominations from forbidden dimensions), and the more psychological (your masked-serial-killers and giant-reptiles varieties). Common to them all is that they aim to evoke negative emotions, such as fear, anxiety, disgust and dread. They also tend to be enormously popular. According to a survey my colleagues and I conducted a few years ago, more than half of US respondents – about 55 per cent – say they enjoy ‘scary media’, including movies such as The Exorcist (1973), books such as King’s Salem’s Lot (1975) and video games such as Amnesia: The Dark Descent (2010).
What’s more, people who say they enjoy scary media really mean it. We also asked our respondents how frightening they wanted their horror to be. It might sound like a weird thing to ask – like asking how funny they want their comedies to be – but we wanted to test an old Freudian idea that the negative emotions elicited by the genre are unfortunate byproducts; a price that audiences are willing to pay in order to watch movies that allow them to confront their own repressed desires in monstrous disguise. But that’s not what we found. About 80 per cent of our respondents said they wanted their horror entertainment to be in the moderate-to-highly frightening range. By contrast, a measly 3.9 per cent said that they prefer horror that’s not scary at all.
So, fear and the other negative emotions are central to the appeal of horror, a fact not lost on the creators of horror entertainment. Surely you’ve seen movie trailers claiming to be ‘The scariest movie of all time!’ or promising to make you sleep with the lights on for weeks afterwards. More inventively, the US filmmaker William Castle once took out life insurance on his audience. If any audience member died from fear as they watched his movie Macabre (1958), their bereaved ones would receive $1,000 from Lloyd’s of London. (Nobody did die. But the gimmick surely drew more horror hounds to the picture.)
Unsurprisingly, given their appeal, horror movies are big business. In 2019, 40 new horror movies were released in North America, grossing more than $800 million in the domestic theatrical market alone. Likewise, the US haunted attractions industry is growing steadily, in 2019 generating up to $500 million in ticket sales. The following year, 2020, naturally saw lower numbers, but even in that year of COVID-19 lockdowns and empty movie theatres, horror movies broke all previous records in terms of market share. That development continued into 2021, with the horror genre now accounting for almost 20 per cent of the market share at the US box office. Evidently, people want scary entertainment, even when you’d think the real world was scary enough.
Despite the broad appeal of the horror genre, it is haunted by bias and prejudice. Many people, apparently, think that horror movies are dumb, dangerous or both – artistically unsophisticated, morally corrosive, and psychologically harmful, with a dubious appeal primarily for maladjusted teenage boys. But what does the science say?
Firstly, horror is not a particularly male genre. While boys and men are slightly more likely than girls and women to say that they enjoy horror, the difference is much smaller than many people seem to think. In our aforementioned survey, when we asked to what extent respondents agree with the statement ‘I tend to enjoy horror media’, on a scale from 1 to 5, men averaged at 3.50, whereas women averaged at 3.29.
Secondly, horror movies are not only watched by teenagers. Yes, the movies are often marketed to that audience, and the appetite for horror does seem to peak in late adolescence, but it doesn’t emerge out of the blue the day that kids turn 13, and it doesn’t disappear in older people either. An ongoing research project of ours is finding that the desire to derive pleasure from fear is evident even in toddlers, who universally enjoy mildly scary activities, such as chase play and hide-and-seek. Even old folks seem to enjoy the occasional thrill provided by mildly frightening media such as crime shows. The British crime drama Midsomer Murders (1997-) always seemed to me like light horror for seniors, with its eerie theremin theme tune and the inexplicably abundant, often startlingly grisly murders in the otherwise peaceful fictional Midsomer County.
Thirdly, there is no evidence that horror fans are particularly maladjusted, depraved or unempathetic. When my colleagues and I looked into the personality profile of horror fans, we found that they are about as conscientious, agreeable and emotionally stable as the average person, while also scoring higher than average on openness to experience (meaning that they enjoy intellectual stimulation and adventure). It’s true they do tend to score fairly highly on sensation seeking, which suggests that they tend to be easily bored and on the lookout for excitement. Maladjusted or depraved, though? Nope, no evidence.
If horror movies do not attract the maladjusted and the depraved, do they then create psychotic monsters? One might think so, judging from the moral panics that have surrounded the horror genre throughout its recent history, from Victorian-era concern over ‘penny dreadfuls’ – sensationalist, often spooky or grisly stories sold in cheap (one-penny) instalments – to modern-day media meltdowns over slasher movies…
There is no substantial evidence to support that concern – audiences know that what they are watching is fiction. The psychological effects of violent media are still discussed by scholars and scientists, but the ‘monkey see, monkey do’ model of media psychology has been severely criticised on methodological and empirical grounds, and now seems to have been abandoned by most experts. In fact, one recent study covering the period 1960-2012 in the US found that, as movie violence went up, real-world violence actually went down.
…
A taste for horror is natural and should not be seen as pathological. Kids who are attracted to monster comics such as Tales from the Crypt (1950-55) and The Walking Dead (2003-19) are perfectly normal, as are teenagers who love slasher movies or adults who enjoy haunted attractions. That taste makes good sense from an evolutionary perspective. People evolved to be curious about danger, and they use stories to learn about the world and themselves. Horror stories specifically allow them to imaginatively simulate worst-case scenarios and teach them about the dark sides of the world, and about the dark spectrum of their own emotional lives…
Horror movies… can function as inoculation against the stresses and terrors of the world. They help us improve our coping skills, and they might function as a kind of enjoyable exposure therapy. There is also some preliminary evidence to suggest that people who suffer from anxiety disorders can find comfort in horror movies, presumably because these movies allow them to experience negative emotions in controlled and controllable doses, practise regulation strategies, and ultimately build resilience.
In addition to those psychological benefits, there might be social benefits of watching horror movies. Consider how scientists of religion have puzzled over the prevalence of painful religious rituals. Why do people fire-walk and pierce themselves with sharp objects in religious contexts? Apparently, one major function is that such psychologically and/or physically painful behaviours strengthen group identity and make group members more altruistic toward each other. You go through a painful experience together, which reinforces group bonds. It’s a similar story for horror entertainment…
Horror movies have gotten a bad rap, but watching them has surprisingly wholesome effects: “Fear not,” from Mathias Clasen (@MathiasClasen), director of the Recreational Fear Lab (@RecFearLab) at Aarhus University in Denmark.
* “Horror is a universal language; we’re all afraid. We’re born afraid, we’re all afraid of things: death, disfigurement, loss of a loved one. Everything that I’m afraid of, you’re afraid of and vice versa. So everybody feels fear and suspense. We were little kids once and so it’s taking that basic human condition and emotion and just f*cking with it and playing with it. You can invent new horrors.” – John Carpenter (in a 2015 interview with Interview Magazine)
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As we shiver, we might send bracing birthday greetings to Robert Alphonse Picardo; he was born on this date in 1953. An actor probably most widely known known for his roles as Dr. Dick Richards on ABC’s China Beach; the Emergency Medical Hologram (EMH), also known as The Doctor, on Star Trek: Voyager; the Cowboy in Innerspace, Coach Cutlip on The Wonder Years (for which he received an Emmy nomination); and as Richard Woolsey in the Stargate television franchise.
But Picardo also has a distinguished resume in horror, having starred in The Howling (1981), Legend (1985), Munchies (1987), Bate’s Motel (1987), 976-EVIL (1988), Gremlins 2: The New Batch (1990), Matinee (1993), Tales from the Crypt (episode: “Till Death Do We Part”), Masters of Horror (episode: “Homecoming”), Sensored (2009), Monsterwolf (2010), Supernatural (episode: “Clap Your Hands If You Believe”), Trail of Blood (2011), Don’t Blink (2014), and Mansion of Blood (2015).
Picardo serves as a Planetary Society Board Member and host of The Planetary Post.
“I want people to walk into a movie theater and be transported to a different world”*…
In the fall of 1997, a blurb appeared in the Atlanta Business Chronicle. AMC Theaters was launching a “brand new concept… a fancy interior that transforms the otherwise plain theater into a science-fiction, high-tech experience,” replete with decorative planets, the colors teal, purple, and yellow, and a “generally upbeat design.” Its name: the Odyssey…
If you went to the movies around this time anywhere in the United States, you might’ve registered a similar aesthetic. Like cartoon corporatism and hypermodernism getting smashed through a cultural particle collider. It was ambient and nearly universal, and yet absolutely the opposite of timeless. One year into life without movie theaters and you might begin to wonder: What was that?
You might start thinking first about the carpets. Those frenzied, high-octane, blacklight carpets that took over movie theaters for a small, fixed period of time and then mostly just… went away. Like an obscure one-hit-wonder earworm, the carpets might keep bugging you, prompting you to wonder: How is it that we, as a society, spent that much free time in these bizarre wall-to-wall settings without ever wondering what acid-doused party monster’s fever dreamt them up? Who decided this is what movie theaters should look like? What was this “style” even called?
Do you think what you’re about to read is simply, like, an etymology of carpet? If only. If those carpets could talk, they’d tell you a story about late-90s economics, showbiz, multiplexes, and an era of world-building that changed moviegoing as we know it—maybe more than any other…
“If Y2K-Era Movie Theater Carpets Could Talk“: behind the ecstatic aesthetic of squiggles, stars, and confetti.
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As we settle on the extra-large tub of popcorn, we might might recall that it was on this date in 1941 that Orson Welles’ first feature film, Citizen Kane, premiered at the Palace Theater in New York. A quasi-biography (based on the life of William Randolph Hearst, with elements of those of Joseph Pulitzer and Chicago tycoons Samuel Insull and Harold McCormick), it was nominated for Academy Awards in nine categories, winning Best Writing (Original Screenplay) for Herman Mankiewicz and Welles.
Considered by many critics and filmmakers to be the greatest film ever made, Citizen Kane was voted number 1 in five consecutive British Film Institute Sight & Sound polls of critics, and it topped the American Film Institute’s 100 Years … 100 Movies list in 1998, as well as its 2007 update.
Citizen Kane is particularly praised for Gregg Toland‘s cinematography, Robert Wise‘s editing, Bernard Herrmann‘s music, and its narrative structure, all of which were innovative and have been precedent-setting.








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