(Roughly) Daily

Posts Tagged ‘computer games

“The only reason for time is so that everything doesn’t happen at once”*…

Our lives are spread across range of ways that we spend our time. A newly-published study tracks time-use around the world…

How do you spend each day? Researchers sought answers to that basic question from people of various ages living around the world. They report that on an average day, people spend more than a third of their time focused on matters of health, happiness and keeping up appearances.

“We found that the single largest chunk of time is really focused on humans ourselves, a little more than 9 hours,” explained study author Eric Galbraith, of McGill University in Montreal, Canada. “Most of this—about 6.5 hours—is doing things that we enjoy, like hanging out, watching TV, socializing and doing sports,” he said. Reading and gaming also fall within this rubric.

The other 2.5 hours (out of the 9) are spent on hygiene, grooming and taking care of our own health and that of our kids, said Galbraith, a professor in the department of earth and planetary sciences.

Sleep and bedrest occupy the next largest chunk of time: more than 9 hours on average. That sounds like a lot of shut-eye, but Galbraith stressed this number reflects the average across the full age span, so it includes kids who might sleep up to 11 hours a day. “It also includes time in bed and not sleeping, which can be as much as one hour per day,” he said…

The remaining minutes? They seem to go toward getting organized, moving about or producing, creating and maintaining things and spaces…

For more findings and background on the methodology: “Sleep, cleaning, fun: Research reveals the average human’s day worldwide,” in @physorg_com.

* Albert Einstein

###

As we contemplate chronology, we might recall that it was on this date in 2011 that the Swedish game design house Mojang Studios released the first full version of Minecraft. A sandbox game created  by Markus “Notch” Persson, it has become the best-selling video game in history, with over 300 million copies sold– and countless hours consumed…

source

“Nature is objective, and nature is knowable, but we can only view her through a glass darkly–and many clouds upon our vision are of our own making”*…

 

Sometimes it seems surprising that science functions at all. In 2005, medical science was shaken by a paper with the provocative title “Why most published research findings are false.” Written by John Ioannidis, a professor of medicine at Stanford University [see here and here], it didn’t actually show that any particular result was wrong. Instead, it showed that the statistics of reported positive findings was not consistent with how often one should expect to find them. As Ioannidis concluded more recently, “many published research findings are false or exaggerated, and an estimated 85 percent of research resources are wasted.”

It’s likely that some researchers are consciously cherry-picking data to get their work published. And some of the problems surely lie with journal publication policies. But the problems of false findings often begin with researchers unwittingly fooling themselves: they fall prey to cognitive biases, common modes of thinking that lure us toward wrong but convenient or attractive conclusions. “Seeing the reproducibility rates in psychology and other empirical science, we can safely say that something is not working out the way it should,” says Susann Fiedler, a behavioral economist at the Max Planck Institute for Research on Collective Goods in Bonn, Germany. “Cognitive biases might be one reason for that.”

Psychologist Brian Nosek of the University of Virginia says that the most common and problematic bias in science is “motivated reasoning”: We interpret observations to fit a particular idea…

How the co-founder of the Open Science Framework and the Center for Open Science is tackling human biases in science: “The Trouble With Scientists.”

* “Nature is objective, and nature is knowable, but we can only view her through a glass darkly–and many clouds upon our vision are of our own making: social and cultural biases, psychological preferences, and mental limitations (in universal modes of thought, not just individualized stupidity)”     – Stephen Jay Gould

###

As we share and share alike, we might spare a thought for William “Willy” A. Higinbotham; he died on this date in 1994.  A physicist who was a member of the team that developed the first atomic bomb, he later became a leader in the nuclear non-proliferation movement.

But Higinbotham may be better remembered as the creator of Tennis for Two, the first interactive analog computer game and one of the first electronic games to use a graphical display, which he built for the 1958 visitor day at Brookhaven National Laboratory.  It used a small analogue computer with ten direct-connected operational amplifiers and output a side view of the curved flight of the tennis ball on an oscilloscope only five inches in diameter. Each player had a control knob and a button.

 source

The 1958 Tennis for Two exhibit

source

 

 

Written by (Roughly) Daily

November 10, 2017 at 1:01 am

“Video games are bad for you? That’s what they said about rock-n-roll”*…

 

Readers may recall our recent visit to The Internet Arcade, an online repository of payable versions of old arcade games.  Now, also from Internet Archive, an incredible collection of vintage MS-DOS computer games.  From Oregon Trail (from which, many readers will have known, the above image comes) to Prince of Persia, there are 2,400 of them available to play for free at Software Library: MS-DOS Games.

Shigeru Miyamoto

###

As we relearn the arrow keys, we might recall that it was on this date in 1964 that the Beatles entered the U.S. pop charts for the first time, when “I Want to Hold Your Hand” debuted at #35 on the Billboard Hot 100; it went to #1 the following week.  The single had already ascended to the pinnacle of the British charts: indeed, with advance orders exceeding one million copies in the U.K., “I Want to Hold Your Hand” would ordinarily have hit the top of the British record charts on its day of release (November 29, 1963), but it was blocked for two weeks by the group’s first million-seller, “She Loves You.”  The release order was reversed in the U.S.; “I Want to Hold Your Hand” held the number one spot for seven weeks before being replaced by “She Loves You.”  “I Want to Hold Your Hand” remained on the U.S. charts for a total of fifteen weeks, and remains the Beatles’ best-selling single worldwide.

 source

Written by (Roughly) Daily

January 18, 2015 at 1:01 am

%d bloggers like this: