Posts Tagged ‘Internet’
“Don’t throw the baby out with the bath water”*…

From Dynomight (and here), an argument that algorithms, while problematic today, aren’t necessarily evil…
What does “algorithmic ranking” bring to mind for you? Personally, I get visions of political ragebait and supplement hucksters and unnecessary cleavage. I see cratering attention spans and groups of friends on the subway all blankly swiping at glowing rectangles. I see overconfident charlatans and the hollow eyes eyes of someone reviewing 83 photo she just made her boyfriend take of her in front of a sunset. Most of all, I see dreams of creative expression perverted into a desperate scramble to do whatever it takes to please the Algorithm.
Of course, lots of people like algorithmic ranking, too.
I theorize that the skeptics are right and algorithmic ranking is in fact bad. But it’s not algorithmic ranking per se that’s bad—it’s just that the algorithms you’re used to don’t care about your goals. That might be an inevitable consequence of “enshittification”, but the solution isn’t to avoid all algorithms, but just to avoid algorithms you can’t control. This will become increasingly important in the future as algorithmic ranking becomes algorithmic everything…
Dynomight elaborates on the problem, its genesis, and a plausible answer: “Algorithmic ranking is unfairly maligned,” from @dynomighty.bsky.social.
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As we rethink rankings, we might recall that on this date in 1969 a group at the top of most lists took it to the roof: The Beatles performed on the rooftop of their Apple Corps headquarters at 3 Savile Row, in central London’s office and fashion district. Joined by guest keyboardist Billy Preston, the band played a 42-minute set before the Metropolitan Police arrived and ordered them to “reduce the volume.” It was the final public performance of their career. The concert ended with “Get Back,” after which John Lennon quipped, “I’d like to say thank you on behalf of the group and ourselves, and I hope we’ve passed the audition.”
The full concert footage is available at the invaluable Internet Archive. Here, a taste of “Get Back”…
“Only connect!”*…
… Mobile phone companies are doing their best to oblige– and so far over half of the world’s population is connected to mobile internet. But as Khadija Alam and Russell Brandom report (in the indispensable Rest of World) growing that number is getting harder. (Read to the end for a twist)…
When Facebook hit 1 billion users in 2012, CEO Mark Zuckerberg said that when it comes to getting another billion users, “The big thing is obviously going to be mobile.” In an interview at the time, Zuckerberg told Bloomberg, “As more phones become smartphones, it’s just this massive opportunity.”
Clearly, he was correct. A recent survey from Global System for Mobile Communications Association Intelligence (GSMA), the research wing of a U.K.-based organization that represents mobile operators around the world, found that 4.6 billion people across the globe are now connected to mobile internet — or roughly 57% of the world’s population.
Now, the rate of new mobile internet subscriber growth is slowing. From 2015 to 2021, the survey consistently found over 200 million coming online through mobile devices around the world each year. But in the last two years, that number has dropped to 160 million. Rest of World analysis of that data found that a number of developing countries are plateauing in the number of mobile internet subscribers. That suggests that in countries like Pakistan, Bangladesh, Nigeria, and Mexico, the easiest populations to get online have already logged on, and getting the rest of the population on mobile internet will continue to be a challenge. GSMA collects data by surveying a nationally representative sample of people in each country, and then it correlates the results with similar studies.
Max Cuvellier Giacomelli, the head of the Mobile for Development program at GSMA, said that large swaths of the world’s population still don’t have access to mobile internet primarily because of affordability. Although the cost of data has dropped radically in recent years, the International Telecommunication Union, a UN agency focused on information and communications technologies, notes that huge disparities between regions persist. The cost of data in Africa, for example, is more than twice that of the Americas, the second most expensive region…
… In countries including China, the U.S., and Singapore, a high share of the population is already connected to mobile internet — 80%, 81%, and 93%, respectively. So it’s no surprise that the rate of mobile internet subscriptions has slowed.
But the rate of new users has also slowed in countries including Bangladesh, Nigeria, and Pakistan — where only 37%, 34%, and 24% of the population currently use mobile internet.
Coverage continues to be a challenge, although data suggests that the issue is improving relatively quickly. Just 350 million people across the world, or 4% of the global population, still live in areas that are not covered by a mobile broadband network. According to GSMA, sub-Saharan Africa has the highest coverage gap of any global region. But between 2021 and 2023, mobile coverage in this area expanded from 83% to 87%.
Furthermore, recent advances in satellite technology have the potential to close this coverage gap by bringing mobile internet networks to rural or remote areas that lack mobile infrastructure. SpaceX’s Starlink, for example, is now available in over 100 countries and provides a roaming plan…
… Even in countries with high rates of mobile internet subscription, there are still stubborn pockets of people with no mobile internet access. In China, for example, 80% of the population has access to mobile internet. But subscription rates among the remaining 280 million people are slowing. Recent advances in satellite technology could bring mobile internet to new users in the country, especially in rural areas. In August, China began launching a satellite internet network [the Qianfan Constellation], set to rival SpaceX’s Starlink, in an effort to bring everyone online.
What happened to the “next billion” internet users? They’re already online: “New data shows the number of new mobile internet users is stalling,” from @khadijaalam_ and @russellbrandom in @restofworld.
Your correspondent finds himself pondering the final sentence in the piece: While the on-boarding of the unconnected 47% may be the result of a patchwork of local efforts, it’s clearly the goal of Starlink and the Qianfan Constellation to centralize connectivity… and the company– or government or culture– that controls the means of communication has a great deal of influence on what gets communicated and how. Nearly half the world’s population is in play, with all that that entails for geopolitics and geoeconomics; for example, see here (and the links therein)…
* E. M. Forster, Howards End
(R)D will be on its traditional Thanksgiving hiatus from today. Regular service will resume when we’re clear of Black Friday…
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As we contemplate connectivity, we might recall that it was on this date in 1995 that Microsoft released Internet Explorer 2.0…
Nearly 6 months to the day after Bill Gates sent his Internet Tidal Wave memo recognizing the importance of the Internet, and only 3 months after releasing version 1.0, Microsoft releases Internet Explorer 2.0 for Windows 95 and Windows NT 3.5. IE 2.0 was still based on licensed code from Spyglass Mosaic, but was the first IE version to support now-common features such as SSL, JavaScript, and cookies. It was also the first version to allow the importing of bookmarks from Netscape Navigator, which at the time had a virtual monopoly on the web browser market. This was the first inklings of the “browser war” that was soon to erupt over the next few years.
– source

“I fear the day when the technology overlaps with our humanity. The world will only have a generation of idiots.”*…
Alva Noë on the importance of humans hanging on to their humanity– for all the promise and dangers of AI, computers plainly can’t think. To think is to resist – something no machine does:
Computers don’t actually do anything. They don’t write, or play; they don’t even compute. Which doesn’t mean we can’t play with computers, or use them to invent, or make, or problem-solve. The new AI is unexpectedly reshaping ways of working and making, in the arts and sciences, in industry, and in warfare. We need to come to terms with the transformative promise and dangers of this new tech. But it ought to be possible to do so without succumbing to bogus claims about machine minds.
What could ever lead us to take seriously the thought that these devices of our own invention might actually understand, and think, and feel, or that, if not now, then later, they might one day come to open their artificial eyes thus finally to behold a shiny world of their very own? One source might simply be the sense that, now unleashed, AI is beyond our control. Fast, microscopic, distributed and astronomically complex, it is hard to understand this tech, and it is tempting to imagine that it has power over us.
But this is nothing new. The story of technology – from prehistory to now – has always been that of the ways we are entrained by the tools and systems that we ourselves have made. Think of the pathways we make by walking. To every tool there is a corresponding habit, that is, an automatised way of acting and being. From the humble pencil to the printing press to the internet, our human agency is enacted in part by the creation of social and technological landscapes that in turn transform what we can do, and so seem, or threaten, to govern and control us.
Yet it is one thing to appreciate the ways we make and remake ourselves through the cultural transformation of our worlds via tool use and technology, and another to mystify dumb matter put to work by us. If there is intelligence in the vicinity of pencils, shoes, cigarette lighters, maps or calculators, it is the intelligence of their users and inventors. The digital is no different.
But there is another origin of our impulse to concede mind to devices of our own invention, and this is what I focus on here: the tendency of some scientists to take for granted what can only be described as a wildly simplistic picture of human and animal cognitive life. They rely unchecked on one-sided, indeed, milquetoast conceptions of human activity, skill and cognitive accomplishment. The surreptitious substitution (to use a phrase of Edmund Husserl’s) of this thin gruel version of the mind at work – a substitution that I hope to convince you traces back to Alan Turing and the very origins of AI – is the decisive move in the conjuring trick.
What scientists seem to have forgotten is that the human animal is a creature of disturbance. Or as the mid-20th-century philosopher of biology Hans Jonas wrote: ‘Irritability is the germ, and as it were the atom, of having a world…’ With us there is always, so to speak, a pebble in the shoe. And this is what moves us, turns us, orients us to reorient ourselves, to do things differently, so that we might carry on. It is irritation and disorientation that is the source of our concern. In the absence of disturbance, there is nothing: no language, no games, no goals, no tasks, no world, no care, and so, yes, no consciousness…
[Starting with Turing, Noë considers the relative roles of humans and technology across a number of spheres, including music…]
… The piano was invented, to be sure, but not by you or me. We encounter it. It pre-exists us and solicits our submission. To learn to play is to be altered, made to adapt one’s posture, hands, fingers, legs and feet to the piano’s mechanical requirements. Under the regime of the piano keyboard, it is demanded that we ourselves become player pianos, that is to say, extensions of the machine itself.
But we can’t. And we won’t. To learn to play, to take on the machine, for us, is to struggle. It is hard to master the instrument’s demands.
And this fact – the difficulty we encounter in the face of the keyboard’s insistence – is productive. We make art out of it. It stops us being player pianos, but it is exactly what is required if we are to become piano players.
For it is the player’s fraught relation to the machine, and to the history and tradition that the machine imposes, that supplies the raw material of musical invention. Music and play happen in that entanglement. To master the piano, as only a person can, is not just to conform to the machine’s demands. It is, rather, to push back, to say no, to rage against the machine. And so, for example, we slap and bang and shout out. In this way, the piano becomes not merely a vehicle of habit and control – a mechanism – but rather an opportunity for action and expression.
And, as with the piano, so with the whole of human cultural life. We live in the entanglement between government and resistance. We fight back…
… The telling fact: computers are used to play our games; they are engineered to make moves in the spaces opened up by our concerns. They don’t have concerns of their own, and they make no new games. They invent no new language.
The British philosopher R G Collingwood noticed that the painter doesn’t invent painting, and the musician doesn’t invent the musical culture in which they find themselves. And for Collingwood this served to show that no person is fully autonomous, a God-like fount of creativity; we are always to some degree recyclers and samplers and, at our best, participants in something larger than ourselves.
But this should not be taken to show that we become what we are (painters, musicians, speakers) by doing what, for example, LLMs do – i.e., merely by getting trained up on large data sets. Humans aren’t trained up. We have experience. We learn. And for us, learning a language, for example, isn’t learning to generate ‘the next token’. It’s learning to work, play, eat, love, flirt, dance, fight, pray, manipulate, negotiate, pretend, invent and think. And crucially, we don’t merely incorporate what we learn and carry on; we always resist. Our values are always problematic. We are not merely word-generators. We are makers of meaning.
We can’t help doing this; no computer can do this…
Eminently worth reading in full: “Rage against the machine,” from @alvanoe in @aeonmag.
For more, see Noë’s The Entanglement: How Art and Philosophy Make Us What We Are.
* Albert Einstein
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As we resolve to wrestle, we might recall that it was on this date in 1969 that UCLA professor Leonard Kleinrock (aided by his student assistant Charley Kline) created the first networked computer-to-computer connection (with SRI programmer Bill Duvall in Palo Alto), via which they sent the first networked computer-to-computer communication)… or at least part of it. Duvall’s machine crashed partway through the transmission, meaning the only letters received from the attempted “login” were “lo.” The next month two more nodes were added (UCSB and the University of Utah) and the network was dubbed ARPANET.
Still, “lo”– perhaps an appropriate way to announce what would grow up to be the internet.

“If you can’t spot the sucker in the first half hour… then you are the sucker”*…
Patrick Redford in the always-enlightening (and entertaining) Defector, on ESPN’s pivot to wagering…
Like an anglerfish lighting its lure, ESPN is attempting to use the shiny bauble of its broadcast rights and import within the sports media world to tempt people onto its gambling platform. The Worldwide Leader signed a 10-year, $2 billion deal with Penn Entertainment one year ago, on the theory that a fusion of ESPN’s brand with Penn’s sportsbook would make for a serious player in the sports gambling world. That theory, which has borne dubious results thus far, depends upon ESPN transforming itself into a gushing firehose of gambling sludge.
To that end, the company broadcast its gambling show ESPN Bet on regular ESPN for the first time this week, shuffling it over from lesser auxiliary ESPNs onto the main channel for the purpose of shoving the words ESPN Bet—also the name of the company’s sportsbook—in front of as many people as possible before football season. I watched both of this week’s episodes, curious what sort of impression the company would try to make. What strategies would it use to turn parlays into paydays? What I saw was an hour-long advertisement that made thin, watery attempts to justify itself as programming, which it is not. The point of ESPN Bet, italicized, is not to make you smarter about sports or give you good picks, but to divert the nascent gambler away from the two biggest sportsbooks in the country and onto ESPN Bet, plain text.
The show is hosted by Tyler Fulghum and Joe Fortenbaugh. It adheres to a very simple pattern: Here is something you can bet on (e.g.: NFL Comeback Player of the Year, the Cincinnati Reds, Israel Adesanya); here are the odds; here is an affirmative or negative case for why to bet or not bet on or against those odds. There are various gimmicky setups that don’t so much disguise this basic loop as they merely vary its cadence…
…
… Something as abstract as LSU and Miami’s making the College Football Playoff four months from now is already banal talk-show fodder on its own; ESPN Bet‘s outlook is even more refracted. The topic is not whether one or both of those teams make the CFP, but rather how correctly those teams’ respective chances of making the CFP are calibrated on this gambling app. The drama, to the extent there is any, is located not in anything that happens on the field or court, but essentially in arbitrage. ESPN Bet is SportsCenter, but about a number instead of a game.
The ostensible point is to make you, the viewer, a more informed gambler so you can make money. There are a number of lies being told here. The most obvious one concerns the topline nature of the operation: Casinos exist to separate you from your money, not to help you take theirs. No matter how spiffy Fortenbaugh’s mustache is—personally, I think he looks cool; Ray Ratto says he looks like “Ronald Colman in a 1953 black-and-white movie” and clearly means this as a bad thing—and how convincing he is about the solidity of the Orioles money line, anyone who is thinking about this rationally has to know there is no algorithmic way to beat the computers. Rather, if there is, it will not be broadcast in public by the very entity that stands to lose money off anybody learning it. There are sharps and there is everyone else, a dissonance that makes ESPN Bet‘s false performance of gambling knowledge all the more icky.
If you are serious about any of this, you know you’re being sold something. The show knows it’s selling you something, and while this is occasionally acknowledged—Fortenbaugh mentioned on Monday where the sharp money was going, which should prompt any viewer to ask what that makes them—the predatory artifice of ESPN Bet is only barely subtext. The specifics are interesting to the extent that they’re pushing a ton of football futures bullshit, as football is the most gambled upon sport in the U.S. But really, all that matters is that Fulghum and Fortenbaugh look you in the eye and say the words “ESPN Bet.” The show is straightforwardly an ad for the app, which ESPN executives have openly talked about on earnings calls.
The incentives are obvious. DraftKings and FanDuel have roughly equal shares of a combined 74.5 percent of the U.S. gambling market. ESPN Bet, meanwhile, controls a paltry 3.2 percent as of the second quarter of the fiscal year, which is down from 4.7 percent in the first quarter. They are getting crushed. ESPN Bet’s competitors are an order of magnitude larger because of first mover advantage, and the only strategic fulcrum ESPN has to utilize is its essentiality as a broadcaster. ESPN’s value proposition is that unlike DraftKings or FanDuel, it operates a vast media apparatus, one that can set itself on a gentle slope, sliding its audience inexorably toward gambling on their phones. An example of that approach’s noxiousness in practice, as Kathryn Xu wrote earlier this year, is the win probability graphic ESPN slaps on baseball broadcasts. But don’t just take our word for it. Here’s Penn CTO Aaron LaBerge on his company’s earnings call last week:
For example, when we have account linking in November, if you place a parlay on ESPN Bet, it’s going to appear in the ESPN app. You have to do no work. It’s going to be seamless. If anyone here has placed a parlay of more than two or three legs, you know that’s a struggle. And so, it’s just going to be like magic for you to actually consume that within ESPN. (source)
“Magic” is offensively lofty rhetoric to use about “consum[ing] that” when the sum total of “that” is losing $15 on a Jalen Williams-centric parlay without having to leave the ESPN appsphere. In the case of something like the Tigers’ birdbrained same game parlays, there is at least baseball (albeit Detroit Tigers baseball) at the core of the experience. Gambling content that is attached, remora-like, to the side of a sports-watching experience is annoying but ultimately ignorable. ESPN Bet is the gambling content shorn of the sports, like if your spam folder was a TV show.
Consider the question of what sort of audience ESPN Bet is even for. Anyone sharp and dedicated enough to actually make money on sports gambling is not getting their picks from two energetic guys on the TV. A viewer rational enough to know this is a sucker’s game will find ESPN Bet equally useless if not outright reprehensible. A viewer who wants to learn something about sports or have fun will find far better options.
What is actually sinister about this show isn’t its adjacency to gambling, but its nihilism. At best this is a show for nobody. Background music hums along behind the hosts throughout the broadcast, an obvious sign that this is intended less as programming you are meant to pay any actual attention to and more as something engineered to run in the background while you wait out an oil change or a connecting flight, a dog whistle audible to the most abject of marks. It is scarcely distinguishable from the commercials that break up its runtime, as it is itself a commercial. The show walks backward, away from the viewer, hoping to draw them into the void…
“‘ESPN Bet’ Is A Black Hole” (gift article) from @redford in @DefectorMedia.
See also: “Sports Betting Is Legal, and Sportswriting Might Never Recover.”
And for a different (and equally astounding/depressing) example of the outsized impact of money on sports see “Ex-Pac-12 Teams Will Face Some of The Worst Travel Distances in Power-Conference History,” from @Neil_Paine.
* Mike McDermott (Matt Damon) in Rounders
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As we look for the line, we might recall that it was on this date in 1991 that the World Wide Web was introduced to the world at large.
In 1989, Tim Berners-Lee (now Sir Tim) proposed the system to his colleagues at CERN. He got a working system implemented by the end of 1990, including a browser called WorldWideWeb (which became the name of the project and of the network) and an HTTP server running at CERN. As part of that development, he defined the first version of the HTTP protocol, the basic URL syntax, and implicitly made HTML the primary document format.
The technology was released outside CERN to other research institutions starting in January 1991, and then– with the publication of this (likely the first public) web page— to the whole Internet 32 years ago today. Within the next two years, there were 50 websites created. (Today, while it is understood that the number of active sites fluctuates, the total is estimated at over 1.5 billion… more than a handful, gambling sites.)







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