When you strip Looney Tunes from all its characters and movement and music, you discover this hidden dimension filled with beautiful images that are abandoned, silent, and kind of creepy sometimes. It’s the complete opposite of what Looney Tunes is. Filled with life and very loud. These background images are liminal spaces. Spaces that are usually filled with life, but are now dead silent…
Layout designers come up with the designs and the lighting and the camera angles for each shot of the cartoon, and those initial designs are then used by the background artists to create the actual backdrops. These artists are the unsung heroes of the Golden Age of American animation. An age that ran from the 1930s up until the early 70s…
One of the things [iconic background artist Maurice Noble] quickly threw out the door was a style of realism that was often used at Disney. …He said that if you have characters that are mainly lines and flat color, you should follow the same approach in your backgrounds. And if your characters are caricatures of reality, your background art should be a caricature as well. For instance by adding lots of exaggerated imperfections or by using stretched out and distorted perspectives…
As we set the scene, we might recall that it was on this date in 2008 that Disney released Pixar’s WALL-E. Directed by Andrew Stanton, who co-wrote with Jim Reardon, the tale of a maintenance robot who falls in love won the Academy Award for Best Animated Feature (with five additional Oscar nominations), Hugo Award for Best Long Form Dramatic Presentation, the final Nebula Award for Best Script, and the Saturn Award for Best Animated Film. In 2021, WALL-E became the second Pixar film (after Toy Story) to be selected for preservation in the United States National Film Registry by the Library of Congress.
While WALL-E was (like all of Pixar’s films) animated entirely by computer, the convention of developing character animation and background art separately survives from the days of cel animation. In a way that echoes the thought that went into the aesthetic of Looney Tunes backgrounds, Pixar artists consulted with cinematographer Roger Deakins and effects genius Dennis Muren to set the tone of backgrounds in WALL-E– settling on the mix of handheld imperfections and unfocused backgrounds that contain the action.
The original Utah teapot, currently on display at the Computer History Museum in Mountain View, California.
The fascinating story of the “Utah teapot,” the ur-object in the development of computer graphics…
This unassuming object—the “Utah teapot,” as it’s affectionately known—has had an enormous influence on the history of computing, dating back to 1974, when computer scientist Martin Newell was a Ph.D. student at the University of Utah.
The U of U was a powerhouse of computer graphics research then, and Newell had some novel ideas for algorithms that could realistically display 3D shapes—rendering complex effects like shadows, reflective textures, or rotations that reveal obscured surfaces. But, to his chagrin, he struggled to find a digitized object worthy of his methods. Objects that were typically used for simulating reflections, like a chess pawn, a donut, and an urn, were too simple.
One day over tea, Newell told his wife Sandra that he needed more interesting models. Sandra suggested that he digitize the shapes of the tea service they were using, a simple Melitta set from a local department store. It was an auspicious choice: The curves, handle, lid, and spout of the teapot all conspired to make it an ideal object for graphical experiment. Unlike other objects, the teapot could, for instance, cast a shadow on itself in several places. Newell grabbed some graph paper and a pencil, and sketched it.
Back in his lab, he entered the sketched coordinates—called Bézier control points, first used in the design of automobile bodies—on a Tektronix storage tube, an early text and graphics computer terminal. The result was a lovely virtual teapot, more versatile (and probably cuter) than any 3D model to date.
The new model was particularly appealing to Newell’s colleague, Jim Blinn [of whom Ivan Sutherland, the head of the program at Utah and a computer graphics pioneer said, “There are about a dozen great computer graphics people and Jim Blinn is six of them”]. One day, demonstrating how his software could adjust an object’s height, Blinn flattened the teapot a bit, and decided he liked the look of that version better. The distinctive Utah teapot was born.
The computer model proved useful for Newell’s own research, featuring prominently in his next few publications. But he and Blinn also took the important step of sharing their model publicly. As it turned out, other researchers were also starved for interesting 3D models, and the digital teapot was exactly the experimental test bed they needed. At the same time, the shape was simple enough for Newell to input and for computers to process. (Rumor has it some researchers even had the data points memorized!) And unlike many household items, like furniture or fruit-in-a-bowl, the teapot’s simulated surface looked realistic without superimposing an artificial, textured pattern.
The teapot quickly became a beloved staple of the graphics community. Teapot after teapot graced the pages and covers of computer graphics journals. “Anyone with a new idea about rendering and lighting would announce it by first trying it out on a teapot,” writes animator Tom Sito in Moving Innovation...
These days, the Utah teapot has achieved legendary status. It’s a built-in shape in many 3D graphics software packages used for testing, benchmarking, and demonstration. Graphics geeks like to sneak it into scenes and games as an in-joke, an homage to their countless hours of rendering teapots; hence its appearances in Windows, Toy Story, and The Simpsons…
Over the past few years, the teapot has been 3D printed back into the physical world, both as a trinket and as actual china. Pixar even made its own music video in honor of the teapot, titled “This Teapot’s Made for Walking,” and a teapot wind-up toy as a promotion for its Renderman software.
Newell has jokingly lamented that, despite all his algorithmic innovations, he’ll be remembered primarily for “that damned teapot.” But as much as computer scientists try to prove their chops by inventing clever algorithms, test beds for experimentation often leave a bigger mark. Newell essentially designed the model organism of computer graphics: to graphics researchers as lab mice are to biologists.
For the rest of us the humble teapot serves as a reminder that, in the right hands, something simple can become an icon of creativity and hidden potential…
* from “I’m a Little Tea Pot,” a 1939 novelty song by George Harold Sanders and Clarence Z. Kelley
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As we muse on models, we might send foundational birthday greetings to Michael Faraday; he was born on this date in 1791. One of the great experimental scientists of all time, Faraday made huge contributions to the study of electromagnetism and electrochemistry.
Although Faraday received little formal education, he was one of the most influential scientists in history. It was by his research on the magnetic field around a conductor carrying a direct current that Faraday established the basis for the concept of the electromagnetic field in physics. Faraday also established that magnetism could affect rays of light and that there was an underlying relationship between the two phenomena. He similarly discovered the principles of electromagnetic induction and diamagnetism, and the laws of electrolysis. His inventions of electromagnetic rotary devices formed the foundation of electric motor technology, and it was largely due to his efforts that electricity became practical for use in technology [including, of course, computing and computer graphics].
Faraday was an excellent experimentalist who conveyed his ideas in clear and simple language; his mathematical abilities, however, did not extend as far as trigonometry and were limited to the simplest algebra. James Clerk Maxwell took the work of Faraday and others and summarized it in a set of equations which is accepted as the basis of all modern theories of electromagnetic phenomena. On Faraday’s uses of lines of force, Maxwell wrote that they show Faraday “to have been in reality a mathematician of a very high order – one from whom the mathematicians of the future may derive valuable and fertile methods.”…
Albert Einstein kept a picture of Faraday on his study wall, alongside pictures of Arthur Schopenhauer and James Clerk Maxwell. Physicist Ernest Rutherford stated, “When we consider the magnitude and extent of his discoveries and their influence on the progress of science and of industry, there is no honour too great to pay to the memory of Faraday, one of the greatest scientific discoverers of all time.”
Recently, OpenAI announced its latest breakthrough, GPT-2, a language model that can write essays to a prompt, answer questions, and summarize longer works… sufficiently successfully that OpenAI has said that it’s too dangerous to release the code (lest it result in “deepfake news” or other misleading mischief).
a brain running at 5% capacity is about as good as the best AI that the brightest geniuses working in the best-equipped laboratories in the greatest country in the world are able to produce in 2019. But:
We believe this project is the first step in the direction of developing large NLP systems without task-specific training data. That is, we are developing a machine language system in the generative style with no explicit rules for producing text. We hope for future collaborations between computer scientists, linguists, and machine learning researchers.
A boring sentiment from an interesting source: the AI wrote that when asked to describe itself. We live in interesting times.
As we take the Turing Test, we might send elegantly-designed birthday greetings to Steve Jobs; he was born on this date in 1955. While he is surely well-known to every reader here, let us note for the record that he was was instrumental in developing the Macintosh, the computer that took Apple to unprecedented levels of success. After leaving the company he started with Steve Wozniak, Jobs continued his personal computer development at his NeXT Inc. In 1997, Jobs returned to Apple to lead the company into a new era based on NeXT technologies and consumer electronics. Some of Jobs’ achievements in this new era include the iMac, the iPhone, the iTunes music store, the iPod, and the iPad. Under Jobs’ leadership Apple was at one time the world’s most valuable company. (And, of course, he bought Pixar from George Lucas, and oversaw both its rise to animation dominance and its sale to Disney– as a product of which Jobs became Disney’s largest single shareholder.)
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