Posts Tagged ‘board games’
“Man’s most serious activity is play”*…

Until the mid-20th century, the “playing fields” on board games tended to be composed of squares; then hexagons emerged. Jon-Paul Dyson explains why…
A board game begins with the board. But how is that board divided up? Often the simplest unit of division is a square. Consider the 64 squares of a chess board, or the 92 squares on a Stratego board. In each case, players take control of a square which exists in relation to other spaces around it, especially if they share adjoining borders. The design of these game boards affords or encourages certain types of movement, usually horizontally or vertically (in four directions) or in some cases diagonally in eight directions (as with the bishop in chess).
And yet there exists a problem with this sort of layout in any game that allows freedom of movement, because the connection between these squares is uneven. Although squares share a long border horizontally and vertically, they do not share such a border on the diagonal connections. In a game like chess, where you physically pick up a piece to move it, this is not much of an issue. But as simulation board games began to develop after World War II, this proved more problematic. Many of these games involved sliding pieces (or cardboard tiles that were frustrating to pick up) from square to square, like army units occupying territory. For these situations, hexagonal spaces that provided equal movement in six directions, produced a better solution.
As is true throughout the history of innovation, whenever there is a problem, it usually turns out that multiple people arrive at similar inventive solutions. That was the case with the development of the hex as a basic unit of division in board games.
Piet Hein [see here], a Danish polymath, who was a quantum physicist as well as a designer, poet, and puzzle and game inventor, came up with the idea in 1942 for a game in which players competed to create connected lines across a game board made up of hexagonal spaces. Thus he might be credited as the father of hex. Yet in the late 1940s, American mathematician John Nash (the subject of the movie A Beautiful Mind) independently invented a similar game at Princeton that also used hex tiles [though we should note that it was a variation on the Shannon switching game, created by Claude Shannon sometime before 1951]. In 1952, Parker Brothers released a version of the game which they called Hex.
This was a time of post-war prosperity when people increasingly had the discretionary income to buy board games, but it was also a period when the United States and the Soviet Union, allies during the war, had become bitter rivals locked in a Cold War. Rather than downsizing after the victory over Germany and Japan, the American military complex shifted from fighting the Axis powers to planning for a major conflict with the Soviet Union and engaging in a series of smaller wars such as that fought in Korea. To help plan American strategy, the Army Air Force and the Douglas Aircraft Company created the Rand Corporation, a think tank that made significant contributions to American policy and computing.
One of the projects the Rand Corporation focused on was modeling conflict through the use of war games. To that end Alexander Mood, a staff member at the Rand Corporation, introduced a honeycombed, hex-shaped board that allowed pieces to move in six directions rather than just four. John Nash was at the Rand Corporation and, in a 1952 paper he coauthored entitled “Some War Games,” he and coauthor R. M. Thrall described using this hex-based system for ground and air games.
It was another game creator, however, who took this development and made the most significant contribution to the development of hex-based games: Charles S. Roberts. Roberts was an army veteran who in 1954 published Tactics, a military simulation board game that is often credited as the first modern wargame. Roberts then founded the game company Avalon Hill, and his games and their innovative simulation of battlefield odds drew the attention of the Rand Corporation because his Combat Results Table for determining the outcome of battles mirrored systems they had developed. The Rand Corporation invited Roberts to visit, and supposedly while he was there he noticed their use of hex-based boards.
Recognizing the superiority of a hex-based system for simulating movement, Roberts began using it in game design in 1961. That year was the centennial of the American Civil War, and so there was a demand for historical simulations. Roberts redesigned his recently released game Gettysburg with the new hex pattern. The Strong owns copies of Gettysburg belonging to Roberts, both in the older square format and in the revised hex version. He also used it for the Avalon Hill game Chancellorsville, another Civil War simulation. Soon the hex system became commonplace in a high proportion of wargames, as well as in more mainstream games such as the 1969 release Psyche-Paths.
Since then, hex board layouts have been used in a wide variety of games. Settlers of Catan is perhaps the most famous example, but plenty of others exist including the spaces in the game Hero Scape. Even video games will often use the hex layout, not only in wargames but in titles such as in Sid Meier’s Civilization V…
“Hex Marks the Spot,” from @jpdysonplay and @museumofplay.
* George Santayana
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As we make our moves, we might send playful birthday greetings to Seymour Papert; he was born on this date in 1928. Trained as a mathematician, Papert was a pioneer of computer science, and in particular, artificial intelligence. He created the Epistemology and Learning Research Group at the MIT Architecture Machine Group (which later became the MIT Media Lab); he directed MIT’s Artificial Intelligence Laboratory; he authored the hugely-influential LOGO computer language; and he was a principal of the One Laptop Per Child Program. Called by Marvin Minsky “the greatest living mathematics educator,” Papert won a Guggenheim fellowship (1980), a Marconi International fellowship (1981), the Software Publishers Association Lifetime Achievement Award (1994), and the Smithsonian Award (1997).
A champion of fun and games in learning, Papert was the brain behind Lego Mindstorms.

“Our people are good people; our people are kind people. Pray God some day kind people won’t all be poor”*…

For a singular image of the Great Depression and the roughness of those years, it’s hard to do much better than Dorothea Lange’s 1936 photograph of Florence Owens Thompson, two of her children tucking their faces over her shoulders, a baby in her lap.
Where that image comes from, there are many, many more: around 175,000 surviving portraits of America between 1935 and 1945 taken by the photographers of the government’s Farm Security Administration. The Library of Congress, which houses the collection, has, remarkably, digitized all the negatives and tagged the records with loads of data, such as who took the picture and where it was taken.
Now, thanks to a new project known as Photogrammar from Yale University, viewers will have a much easier time exploring the photographs. There’s a map that displays the images by county and another that shows where each picture was taken and by which photographer. There’s also an interactive that allows viewers to sort the photos by theme (e.g. “war” or “religion”) and then browse from there. Other tools are still in the works…

Agricultural workers bound for upstate New York in time for the harvest
More at “Seeing the Great Depression.”
* John Steinbeck, The Grapes of Wrath
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As we go West, we might recall that it was on this date in 1935 that Parker Brothers purchased the patent for “The Landlord’s Game” from Elizabeth Magie, a Quaker political activist who had used the theories of the economist Henry George to create the game to illustrate the way in which monopolies impoverish (“bankrupt”) the many while concentrating extraordinary wealth in one or few. Parker Brothers had released a copy– Charles Darrow’s “Monopoly”– which was (to put it politely) closely modeled on “The Landlord’s Game”; when Darrow’s version became a hit in 1933, Parker Brothers bought “The Landlord’s Game” as insurance against a intellectual property suit– and subsequently paid Ms. Magie $500 for her patent to avoid a (completely justified) claim from her that “Monopoly” was, in effect, stolen. It is estimated that over a billion people have played “Monopoly” over the years.

“The Landlord’s Game” board, from Magie’s original patent application
“I think it’s wrong that only one company makes the game Monopoly”*…

The game Monopoly was created in the early 1930s as “The Landlord Game” by a Quaker anxious to illuminate the dangers of unbridled acquisitiveness. But by 1935, when it was acquired by Parker Bros., it had been copied, re-titled, and remade into the paean to aspirational capitalism that’s been a huge success ever since.
But times have changed; the methods of wealth accumulation have morphed… and now there is a new set of rules to reflect this new reality.
It would be hard to simplify capitalism further than Monopoly. The game attempts to express the ruthlessness of raw capitalism by declaring that whoever has the most money at the “end” is the winner. While it’s true our culture proclaims the rich as our greatest heroes, the method of financial gain in Monopoly is not a system that allows for any creativity. Roll the dice, buy a property, pay rent, pass go, and collect $200. Repeat.
Simple models have long been used to help understand complex ideas. With a few small changes Monopoly can be a space where we can play at being in control of the economic system. All it takes is a few new rules.
Rule Change #1: The Banker
In the original rules the role of the banker is simply a chore–the board game equivalent of taking out the trash. But in real life the banker is no passive entity. The banker is the center of the universe.
The Libor scandal, the UBS money laundering scandal, the SAC Capital scandal, FINRA suing Wells Fargo and Bank of America, TD Bank paying to settle charges of a ponzi scheme, Galleon Group’s insider trading scandal. This list could go on. The point is that banking is
exciting work!The role of the banker is special. The banker should have no piece on the Monopoly board, but this person is in charge of the bank’s money. The success of the banker is judged the same as any other player: Whoever accumulates the most wealth is the winner. Of course, as in life, the banker has some advantages (like control of all the money)…
Read the rest of the new rules at “Rethinking the game of Monopoly“… then roll the dice.
Playing this version of Monopoly won’t help you understand the details of a banking scandal. But you’ll have experience with a simplified model of the financial system that generates regular “scandals.” A game where arguing and backstabbing are part of the rules and the winner is hard to determine. This simple model recreates the same results found in the real world.
* Stephen Wright
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As we wonder why no one’s done time, we might recall that it was on this date in 1882 that the San Francisco Stock and Bond Exchange was formed; it later merged with with Los Angeles Oil Exchange to become the Pacific Stock Exchange. In 1999 it became the first stock exchange in the U.S. to demutualize, and in 2003, closed its trading floors and went to electronic transactions. The PSX, as it was known, merged into the New York Stock Exchange in 2006.

The San Francisco home of the Pacific Stock Exchange from 1930 to 2003
“And now that I have some wood, I will begin the erection of my settlement”*…
Family game nights, game nights in bars, game nights with friends– game nights are back! And Board Games for Me can help…
It is a great time to enjoy board games. Great publishers are turning out a wide variety or high-quality games. Crowd-funding sites, such as Kickstarter, are allowing independent designers to create unique and interesting games. Internet video series, such as TableTop, are demonstrating how fun board games can be to a huge audience.
This rise in popularity leads to one frustration, finding games that fit what you are looking for can be difficult. Few people have the time to wade through the flood of games that are available to find something you will enjoy. Board Games for Me aims to make things easier for you by allowing you to easily search through several games and find ones that are the perfect fit for you. We want you to spend your time playing games, not searching for what you want to play next.
So, give it a try. You can have results back in less than a minute. What are you waiting for? Get out there and play more games!
* Sheldon Cooper, playing Settlers of Catan in Episode 100 of Big Bang Theory
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As we roll the dice, we might recall that it was on this date in 1991 that Pamela Smart was convicted Coral Gables, Florida of conspiring to murder her husband Greg. A 24-year-old part-time heavy metal radio DJ (she hosted “Metal Madness”, as “Maiden of Metal” on local station WVFS), Pam had seduced 15-year-old Billy Flynn, then threatened him with an end to her sexual favors if he failed to help her get rid of Greg. Flynn obliged, with the help of three friends. All five conspirators were quickly arrested, tried, and convicted.
Flynn, who is serving a 30 years, has apologized and asked for a reduction in sentence. Smart, who is serving a life sentence without the possibility of parole, continues to maintain her innocence.
One can only wonder if regular game nights might have prevented this tragedy.

Pamela Smart taking the oath at her trial



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