Posts Tagged ‘Mario’
“Any sufficiently advanced technology is indistinguishable from magic”*…
… But then, as Terry Pratchett observed, “It’s still magic even if you know how it’s done.” In any case, Kate Crawford and Vladan Joler have mapped its development and impact since roughly 1500. Via Matt Muir, who observes…
I have to be honest, I remain uncertain whether what you will see when you click this link is the product of genius or madness. On the one hand, it might be an incredibly sophisticated piece of visual communications depicting the evolution of thinking across 30 disparate areas (think ‘the biosphere’, ‘time’, ‘biometrics’, ‘communications infrastructure’, that sort of thing) and offering a sort of maximalist overview of the evolution of modern thinking and understanding from approximately 1500 to the near-future; on the other, it might make as much ACTUAL sense when you dig into it as intricate scrawls of mid-episode schizophrenics – I simply cannot tell, it is TOO MUCH. What I can tell you, though, is that it is DIZZYING – you can’t quite get a sense for the full scale of it unless you zoom right out and then see how deep it goes when you zoom in again. Anyway, here’s the blurb – I would really, really like to see this printed BIG somewhere, just to see if it coheres, as I don’t personally think a screen does it justice at all:
“Calculating Empires is a large-scale research visualization exploring how technical and social structures co-evolved over five centuries. The aim is to view the contemporary period in a longer trajectory of ideas, devices, infrastructures, and systems of power. It traces technological patterns of colonialism, militarization, automation, and enclosure since 1500 to show how these forces still subjugate and how they might be unwound. By tracking these imperial pathways, Calculating Empires offers a means of seeing our technological present in a deeper historical context. And by investigating how past empires have calculated, we can see how they created the conditions of empire today. Calculating Empires centers on four themes: communication, computation, classification and control. Across the centuries, the work illustrates the shifts in communication devices, infrastructures, and computational architectures, and how they are entwined with the histories of social control and classification. The vertical axis represents time, beginning with the 16th century at the base. The horizontal axis features a collection of systems: from algorithms to architecture, bodies to borders. Navigation is flexible: you can follow a theme, a time period, or set of ideas.”
Have a look, it’s quite insane…
A long view of tech, society, and their inter-relationships: “Calculating Empires- A Genealogy of Technology and Power Since 1500,” from @katecrawford and @TheCreaturesLab via @Matt_Muir.
* Arthur C. Clarke
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As we muse on maps, we might recall that it was on this date in 1981 that the game that launched two of the most famous characters in video game history was released for sale:
Donkey Kong was created by Nintendo, a Japanese playing card and toy company turned fledgling video game developer, who was trying to create a hit game for the North American market. Unable at the time to acquire a license to create a video game based on the Popeye character, Nintendo decided to create a game mirroring the characteristics and rivalry of Popeye and Bluto. Donkey Kong was named after the game’s villain, a pet gorilla gone rogue. The game’s hero was originally called Jumpman, but is retroactively renamed Mario once the game became popular and Nintendo decided to use the character in future games… Donkey Kong’s success helped Nintendo become one of the dominate players in the video game market.
“I took a test in Existentialism. I left all the answers blank and got 100″*…

English-speakers might say “existential despair,” among a number of different terms. Germans refer to Weltschmerz. As is often the case, the French have the perfect term to represent a somewhat intellectualized world-weariness that positively cries out for a pack of Gitanes. The term is ennui, and it’s so useful that we’ve incorporated it into our language. Using a French term gives the depression that extra bit of useless panache.
A game designer named Josh Millard has created the perfect Nintendo-style game to match that mood—it is called Ennuigi, and in it you can “spend some time with a depressed, laconic Luigi as he chain smokes and wanders through a crumbling Mushroom Kingdom, ruminating on ontology, ethics, family, identity, and the mistakes he and his brother [Mario] have made.”
Did I mention you can play it? Yes. You can play it.
Here is the complete list of controls:
left/right: walk around
up: ruminate
down: smoke…
More at “‘Ennuigi’: Nintendo for pretentious Existentialists.”
* Woody Allen
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As we wait for the man, we might recall that it was on this date in 2008 that Microsoft discontinued the Xbox home video game console. Introduced in 2002 to compete with Nintendo’s Mario-hosting Game Cube (along with Sony’s Playstation and Sega’s Dreamcast) , the Xbox had been the first U.S.- produced video game console since the Atari Jaguar disappeared in 1996, and had sold nearly 25 million units (on which, Halo and scores of other games were played) by the time it was replaced by the Xbox 360.


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