(Roughly) Daily

“Nothing is at last sacred but the integrity of your own mind”*…

 

mind internet

 

Imagine that a person’s brain could be scanned in great detail and recreated in a computer simulation. The person’s mind and memories, emotions and personality would be duplicated. In effect, a new and equally valid version of that person would now exist, in a potentially immortal, digital form. This futuristic possibility is called mind uploading. The science of the brain and of consciousness increasingly suggests that mind uploading is possible – there are no laws of physics to prevent it. The technology is likely to be far in our future; it may be centuries before the details are fully worked out – and yet given how much interest and effort is already directed towards that goal, mind uploading seems inevitable. Of course we can’t be certain how it might affect our culture but as the technology of simulation and artificial neural networks shapes up, we can guess what that mind uploading future might be like.

Suppose one day you go into an uploading clinic to have your brain scanned. Let’s be generous and pretend the technology works perfectly. It’s been tested and debugged. It captures all your synapses in sufficient detail to recreate your unique mind. It gives that mind a standard-issue, virtual body that’s reasonably comfortable, with your face and voice attached, in a virtual environment like a high-quality video game. Let’s pretend all of this has come true.

Who is that second you?

Princeton neuroscientist, psychologist, and philosopher Michael Graziano explores: “What happens if your mind lives forever on the internet?

* Ralph Waldo Emerson, Self-Reliance

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As we ponder presence, we might spare a thought for William “Willy” A. Higinbotham; he died on this date in 1994.  A physicist who was a member of the team that developed the first atomic bomb, he later became a leader in the nuclear non-proliferation movement.

But Higinbotham may be better remembered as the creator of Tennis for Two— the first interactive analog computer game, one of the first electronic games to use a graphical display, and the first to be created as entertainment (as opposed to as a demonstration of a computer’s capabilities).  He built it for the 1958 visitor day at Brookhaven National Laboratory.

It used a small analogue computer with ten direct-connected operational amplifiers and output a side view of the curved flight of the tennis ball on an oscilloscope only five inches in diameter. Each player had a control knob and a button.

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The 1958 Tennis for Two exhibit

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Written by LW

November 10, 2019 at 1:01 am

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