Posts Tagged ‘electronic toys’
“Start with something simple and small, then expand over time. If people call it a ‘toy’ you’re definitely onto something.”*…

From the always-illuminating Ernie Smith, a survey of 10 portable electronic toys—some well-known, some obscure—that highlighted how creative toy-makers were when the canvas was completely open.
For a moment, consider the evolutionary space between the original Game Boy and the iPad. Both defined the way kids would experience computers in a portable format, but were so defining that they kind of set the template for everyone else. But it was clear that the Game Boy was a mere plateau of technological advancement, which allowed some technological wiggle room. Meanwhile, the iPad was considered such a technological ideal that many companies just copied its basic design, killing off true evolution until, say, the Nintendo Switch. That leaves a gap of about 22 years in which handheld gadgets for kids were really freaking experimental and interesting…
[Ernie reviews ten toys, each of which pushed the envelope; several of which inspired features/interfaces we use use today…]
… Admittedly, most devices on this list highlight the potential positive effects of technology on how we approach life, while others are clearly designed to work against the tension technology was creating.
Your kid may want a laptop, but a laptop is expensive, so get them a VTech device instead. They want a cell phone, but cell phones come with risks and data plans. So, it’s better to give them a walkie-talkie that carries itself like a cell phone, rather than expose them to the real thing, right?
There’s also something to be said about the fact that many of these devices have practical limits. You’re not talking to the open internet with most of these gadgets, and most are designed to only work with a handful of people around you. That limits the addiction factor of these gadgets for the most part.
But these designs are ultimately designed to be outgrown. If you really get into a Barbie digital camera, eventually you’re going to want a real one. And if a kid gets into a PDA-style device or creativity tool, they’re going to pick up a computer and figure out that they can do way more.
Electronic toys still abound, but one gets the feeling that convergence cost us some of the more fascinating ideas on this list. I mean, there’s only so much an iPad can do, right?…
Looking back at a bunch of toy electronics that may have latently inspired the tech that we use today… take the tour: “Digital Training Wheels,” from @ernie@writing.exchange (on Mastodon).
* Aaron Levie (co-founder and CEO of Box) @levie
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As we hook ’em young, we might recall that it was on this date in 1931 that the state legislature in Nevada legalized casino gambling in the state. In fact, gambling had been legal in Nevada until 1909 (by which time it was the only state with legal gambling), when an earlier instantiation of the legislature outlawed it.
Casino revenues– gambling, hospitality, and entertainment– in the U.S. generated nearly $329 billion in economic activity in 2022.
(Coincidentally, it was on this date in 1942 that Alfred G. Vanderbilt and a number of horse racing luminaries established the Thoroughbred Racing Associations of North America.)

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