Posts Tagged ‘game’
“Games are a compromise between intimacy and keeping intimacy away”*…
… Maybe, as Greg Costikyan explains, none more so than Rochambeau (or “Rock-Paper-Scissors” as it’s also known)…
Unless you have lived in a Skinner box from an early age, you know that the outcome of tic-tac-toe is utterly certain. At first glance, rock-paper-scissors appears almost as bad. A four-year-old might think there’s some strategy to it, but isn’t it basically random?
Indeed, people often turn to rock-paper-scissors as a way of making random, arbitrary decisions — choosing who’ll buy the first round of drinks, say. Yet there is no quantum-uncertainty collapse, no tumble of a die, no random number generator here; both players make a choice. Surely this is wholly nonrandom?
All right, nonrandom it is, but perhaps it’s arbitrary? There’s no predictable or even statistically calculable way of figuring out what an opponent will do next, so that one choice is as good as another, and outcomes will be distributed randomly over time — one-third in victory for one player, one-third to the opponent, one-third in a tie. Yes? Players quickly learn that this is a guessing game and that your goal is to build a mental model of your opponent, to try to predict his actions. Yet a naïve player, once having realized this, will often conclude that the game is still arbitrary; you get into a sort of infinite loop. If he thinks such-and-so, then I should do this-and-that; but, on the other hand, if he can predict that I will reason thusly, he will instead do the-other-thing, so my response should be something else; but if we go for a third loop — assuming he can reason through the two loops I just did — then . . . and so on, ad infinitum. So it is back to being a purely arbitrary game. No?
No…
Read on for an explanation in this excerpt from veteran game designer Greg Costikyan’s book Uncertainty in Games: “The Psychological Depths of Rock-Paper-Scissors,” from @mitpress.
* Eric Berne
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As we play, we might send carefully-plotted birthday greetings to Vilfredo Pareto; he was born on this date in 1848. An engineer, mathematician, sociologist, economist, political scientist, and philosopher, he made significant contributions to math and sociology. But he is best remembered for his work in economics and socioeconomics– particularly in the study of income distribution, in the analysis of individuals’ choices, and in his studies of societies, in which he popularized the use of the term “elite” in social analysis.
He introduced the concept of Pareto efficiency (zero-sum situations in which no action or allocation is available that makes one individual better off without making another worse off) and helped develop the field of microeconomics. He was also the first to discover that income follows a Pareto distribution, which is a power law probability distribution. The Pareto principle ( the “80-20 rule”) was built on his observations that 80% of the wealth in Italy belonged to about 20% of the population.
“All we can do is stare at the pond, holding our breath”*…
Your correspondent is headed eight time zones away, so (Roughly) Daily will be on hiatus for a bit; regular service should resume on or about May 7.
In the meantime, enjoy Michael Turvey‘s (@tichaelmurvey) interactive “Koi Pond.”
* Haruki Murakami
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As we contemplate, we might recall that it was on this date in 2003 that Apple launched iTunes. Downloading music had been already popularized by Napster, torrents, and others, but they operated largely outside the law, “sharing”; the sale of music was still confined largely to brick-and-mortar stores (and in a nascent way, to e-tailers like Amazon).
Steve Jobs approached Warner Music, Universal Music Group, and Sony Music to offer their music for 99 cents a song (and ten dollars for a full album). Their sales wounded by illegal file-sharing, the music labels were eager to staunch the bleeding; they struck the deal with Jobs.
iTunes was an instant success, selling over one million songs in its first week; it became the biggest music vendor in the U.S. five years later and remained a force for another decade or so… when it was overtaken by streaming.
“God’s a Skee-Ball fanatic”*…

In the early 1900s, the thing Joseph Fourestier Simpson desired most was to create something people respected. A career hustler—real estate agent, cash register salesman, and railroad clerk were just a few of the many jobs he held—Simpson longed to invent something he could patent that would have lasting appeal.
A handful of his inventions made minor waves: He perfected an egg crate that could protect shells during bumpy transportation routes, and created a new kind of trunk clasp that kept luggage tightly shut. None of it made him rich, but one invention in particular would at least gain him some national recognition. It was a ramp that could be set up in arcades and amusement parks, a kind of modified form of bowling that allowed players to lob a wooden ball over a bump and into a hole with a pre-assigned point value. He dubbed it Skee-Ball after the skee (ski) hills—and especially the ski jumps—that were then becoming popular in American culture.
Simpson filed for a patent in 1907 and received it in 1908. Later, he would see his Skee-Ball become a popular and pervasive attraction along the Atlantic City Boardwalk, in Philadelphia, and across the country. But Simpson wouldn’t see any profit from it. In fact, he’d suffer financial ruin. Even worse, history would become muddled to the point where most people wouldn’t even realize it was Simpson who had invented it…

The tale in its entirety at “The Hole Story: A History of Skee-Ball.”
* “Rufus, the thirteenth apostle” (Chris Rock) in Dogma
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As we roll ’em true, we might recall that it was on this date in 1933 that the first Major League Baseball All-Star Game was played at Comiskey Park in Chicago.

Lou Gehrig (back to camera) and Al Simmons at the plate as Babe Ruth approaches to bat. Ruth homered to give the American league a 4-2 victory.




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