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Posts Tagged ‘decision games

Beyond Rochambeau…

There are times when Rock-Paper-Scissors just doesn’t have the…  well, gravity that one feels is appropriate to the question being decided.  Happily, author and blogger Mark Rayner has ridden to the rescue with an altogether apt alternative:  Monkey-Pirate-Robot-Ninja-Zombie

Mark explains:

Each thing can beat two other things, and is, in turn beaten by two other things.

The players both count to five (three), though it is obviously better to repeat the name of the game (Monkey! Robot! Pirate! Ninja! Zombie!). Each time you raise your fist and swing it down. On the fifth (third) count, you form your hand into one of the five gestures. (It is recommended that in addition to the hand gesture, you also add an aural component to this — see below for suggested noises.)

So, what beats what, and what are the gestures? What?

* Monkey fools Ninja
* Monkey unplugs Robot
Suggested noise: ee-ee-eek!

* Robot chokes Ninja
* Robot crushes Zombie
Suggested noise: ex-ter-min-ate!

* Pirate drowns Robot
* Pirate skewers Monkey
Suggested noise: arrrrr!

* Ninja karate chops Pirate
* Ninja decapitates Zombie
Suggested noise: keeee-ah!

* Zombie eats Pirate
* Zombie savages Monkey
Suggested noise: braaaaaaaaaainsss!

See the hand gestures illustrated here.

As we approach big decisions with a deeper sense of propriety, we might recall with horror that it was on this date in 1613 that The Globe Theatre, which had been built in 1599 by Shakespeare’s company, the Lord Chamberlain’s Men, was destroyed by fire.  Shakespeare had retired to Stratford in 1611.

A second Globe was built on the same site; it opened in June, 1614, and closed in 1642.

Before the fire…

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